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Nice Enemy design , but I feel like the only challenging enemies are the ones that rush you. (apples?) The limiting factor here is the time. Why have a time and health system? I think it needs to be one or the other otherwise i'm locked into mashing plant as fast as possible just to have any enemies on the field. 

Well the time limit is because it's a score attack. Get the highest score in the time limit. If you plant too much, you get overwhelmed before the time's over. So it's a balancing act between scoring and not dying. Now whether we got the balance  of the concept right is certainly in question! :)