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A jam submission

Monster BEATS!!View game page

Escape the haunted house by fighting monsters in musical combat! GBJAM 12 submission.
Submitted by DaemonXI, aConnellyAudio, OluMedli, Rajel Aran, Luciano, BigOrangeBoy, 10jū, Neb-ula — 1 day, 5 hours before the deadline
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Monster BEATS!!'s itch.io page

Results

CriteriaRankScore*Raw Score
Soundtrack/SFX#154.2864.286
Graphics#244.5714.571
Overall#383.9903.990
Interpretation of the Secondary Theme#654.1904.190
Gameplay#1023.4053.405
Gameboy Soul#1753.5003.500

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game meet GBJam's theme?
Monster BEATS!! is a spooo000ooky game about escaping monsters in a haunted house. For Game Boy.

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Comments

Viewing comments 26 to 21 of 26 · Next page · Last page
Submitted

Wow I'm terrible at the third level but this is so well put together. Great job! The music is epic and the animations are top notch.

Submitted

I love rhythm games! I see a lot of potential. your game is very fun.
But as someone who loves these kind of games, I have some feedback:
1- the first stage is pretty much the best, but it isnt perfect. the big skull obscures what you need to see exactly when you need to see it more. Also there is almost no feedback to when you hit the notes.
It is well made otherwise, almost got a perfect score once!

2- the drums! I cant get it. something is off. I always get the bad ending.

Submitted

bad end for me^^'
Stunning artwork/animation , great cute scene, great soundtrack, All-in-all well done !

Submitted(+2)

I streamed your game, heres the Vod if you like to watch

https://www.twitch.tv/videos/2261760269?t=00h52m41s

Submitted (1 edit) (+1)

That was fun! The art and character design is charming, and the soundtrack is pretty cool. The mechanics are competent. I appreciate the audio calibrator!

(I am not very familiar with rhythm games, so my judgements might be a bit off base!)

The first level was my favorite; although the instrumentation felt a bit subtle at times, I did notice how the backing track coincided with the sequences of candies, and it was quite satisfying to bash them all away! Although, those arrows are a bit difficult to tell apart. I can tell that the candies behind them coincide with direction, which is a good decision, but maybe the arrows themselves could be easier to distinguish.

The second level was competent. The third level felt pretty strange, what with trying to hit the drum as quickly as possible. At least, I think that's what I'm supposed to do; I could be wrong about that.

All-in-all, good work!

Submitted(+1)

Very cool cutscenes and graphics! I had issues with the gameplay though: the audio was not synced with the arrows in the first part, making it obviously harder, and those arrows are difficult to read :/

Viewing comments 26 to 21 of 26 · Next page · Last page