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Phantoms in the Crypt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameboy Soul | #16 | 4.500 | 4.500 |
Interpretation of the Secondary Theme | #31 | 4.417 | 4.417 |
Gameplay | #98 | 3.417 | 3.417 |
Graphics | #100 | 4.000 | 4.000 |
Overall | #133 | 3.500 | 3.500 |
Soundtrack/SFX | #342 | 1.167 | 1.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game meet GBJam's theme?
First, the game is made with GB Studio and has a GameBoy build.
We can play 3 characters which are a ghost, a poltergeist and a vampire. Hidden in a crypt. In a cemetery. In a silent village with full moon as background. That should be spooky enough ! :p
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Comments
A short but sweet game! I really liked the character switching and the story was nicely done, it really made me want to play more!
I really enjoyed it, the story is captivating, I really want to continue playing and complete it later.
Great game to play! Definitely would have been enhanced by a little music (but also understand composers can be tricky to find!) - controls were easy to understand and I loved being able to jump straight into the story. Awesome work!
Really nice game, it's a shame about the music, which would have made the experience even better. Still, great job!
This is really cute, it threw me back in time! Well done.
Unlucky for the composer…
It is a shame about the audio, or lack there of, but otherwise an enjoyable game and narrative, I really liked the art style and the ending, shame we didn't get to see the transformation lol
I loved the character switching mechanics! I wanted to have more stuff to do to play with it. :) The writing is nice, it’s just missing some audio.
nice work. very much enjoyed the ending! the character switching mechanic is good, and it would have been nice to have a few more things to do with it, but as proof of concept its solid. shame it didn't have any audio.
Thanks! And yeah, I agree that the lack of audio is a big issue. We focused on the dialogues and cutscenes instead. Lesson to learn here: don't feel bad to integrate music samples, even if it's temporary, instead of wanting to do it yourself absolutely!
That's jam life! There's always something that needs to be sacrificed!