Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs

oof, i tried following in your footsteps. i got to 3E / 11S!


i agree with you about the bubbles. they were a very last-moment addition!

(1 edit)

Stuck at 4-5W/11S. 11S seems to be a blockade :|c

(+1)

A possible goal: mapping out the borders of the accessible region in all directions, up to where the combination of the map generation algorithm and the bubbles make further progress impossible.

On a different note, I like the idea of procedural map generation using a fixed seed. I've been toying with doing something similar in Pico-8, to compactly represent a large space, possibly with a lookup table to locate specific goals.