The Mac build works just fine.
It's a like a free-roaming version of The Sentinel, but the bounciness of the replication means getting used to imprecision. "Eh, somwhere over there will hopefully do." The mechanic is interesting enough that I'd like to see it used in a larger game. It reminds me of a similar FPS game in which the player has to avoid drones and can't move, only jump directly to any visible surface (can't remember the name).
I'm amused that there's no safeguard for destroying the last drone. I suppose disappointing the people is punishment enough.

