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(1 edit) (+2)

I forgot about those engines! The game resolution must be 84x48 in landscape or portrait so if the engine cannot scale/work in that requirement it would not be allowed. 

I can only speak in Game Maker terms but your camera should be 84x48/48x84. You can leave the viewport at the required resolution or scale it for players so they are not looking at a tiny game window.

If you want to work in a lower resolution as an artistic choice it would have to be scaled up to the required resolution.

I hope that makes sense and answers your questions! 

(1 edit) (+3)

I think really the question is whether we're allowed to do something along the lines of letterboxing a game down to 84x48. For example, here's a very simple "SuperChip" CHIP-8 program which logically runs at 128x64 pixels, but which fills the border with a solid matte. The light-colored region of the screen, where one would draw game graphics, is 84x48: http://johnearnest.github.io/Octo/index.html?key=aQPWzRRq

Octo can use any colors for its palette (there are 2-color and 4-color palette modes available, the former of which is suitable for this Jam), but I think PICO-8 is off the table because its palette cannot be altered to meet the jam requrements.

(+2)

The example you posted would be allowed. As long as the player is only seeing 84x48 at a time. Thanks for clarifying as I am not familiar with these engines!

(+1)

Great, thanks for clarifying!

(+2)

Yeah, Internet Janitor explained my question better.  Thanks for clarifying!