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Excluding Game Jams, I always work alone since game development is just a hobby for me and I have a lot of other work to do. So it's the best way for me!

The best part about working as solo is it gives you all the freedom with time restrictions, your projects design and development.
However, I think working alone works best for smaller projects, since it’s a quicker way to learn new game types, tools and hardware. It also familiarizes yourself how much workload you can handle for a single project.
Even if you are working alone, have other people around who are interested about your project to motivate yourself. Otherwise development can get lonely.

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Aaah yes I can whole heartedly agree there, especially with that last point RE motivation from others. It helps a lot to let at least close friends know about a game that you are working on and then you can chat with them and get them excited about it, which in turn gets you even more excited about it! :D

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I disagree. A friend is only for a ego boost. They will only tell you they like it .

I'm only in this to learn a new skill in what spare time I have while taking care of the household stuff for my father during his twilight years.  My main objective is to learn Python as it's an interesting language .  For my starting point I chose Ren'Py as it is open source and written with Python, it's also an easy introduction to the way Python works.

Although I'm still starting out, within 6 months I have managed to publish my first kinetic novel.  Although some, ok maybe most, may find it dicey, I did find an author that has allowed me to use a story he wrote for my project.

Working alone, I learned some basic coding skills, development skills, as well as some artistic skills.  Thankfully,  I did not have to learn how to write a story!

The author was impressed with my efforts  and is eagerly awaiting chapter 2 of his story.  As I learn new things, I incorporate them.  I've also learned through this site that a devlog is invaluable.  Not only to me but others that may view it.  OOPS... :off topic mode off:

Advice:

To get a wide variety of reviews (and if you have the time) http://roastmygame.com/ may be a good start.   If you post there you'll need to keep an eye on the reviews and respond when appropriate.

Just enjoy what you are doing is all I'm saying.

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I can agree. Making smaller games is fine for when you are working solo. Since the project isn't too big you hopefully won't get as stressed as you would making a big game by yourself! Although I would say making prototypes for larger game ideas can be good as it allows you to experiment with what you can do as a developer and learn a thing or two. My view on working solo is make a small game if you wish to release it and make a big game/prototype if you wish to experiment for yourself.