8 soul / 10 soul
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Soul Balance's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #2942 | 3.153 | 3.153 |
| Style | #3114 | 3.034 | 3.034 |
| Overall | #3391 | 2.915 | 2.915 |
| Enjoyment | #3979 | 2.559 | 2.559 |
Ranked from 59 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Used a balance scale as the main mechanic to guess weights.
Development Time
(Optional) Please credit all assets you've used
see description for full credits
Comments
really cool idea, and I it was really fun, i got like 3 wins max XD, i didnt seem to face any bugs, overall great game
it's fun to add weight to the scales and guess the weight off of it but it'd be nice to get rewarded more for being correct or like making the weights actually equal instead of getting a close estimate then going +1 over and over
I like the idea, and it's pretty easy to understand, but I was confused by the screams at first. I thought it meant I got it wrong, and I wondered why.
It took me 1min to figure it out - but then it's an enjoyable game! I really like the minimalistic art style. Well done!
Interesting idea !
At first I thought I was guessing wrong (because of the screaming).
I think it would benefit being more difficult (with more variations on the eyes weights). Could it become somewhat a logic game ? Like : guessing the weight of an item give us clues when using this item to weight other things.
it has an interesting atmosphere and style, but at the end of the day, it's a number-guessing game; there's only so much you can do with that concept. still, it's a clever take on the theme, and finishing a game of any kind should be considered a victory.
While the art was not the greatest (can't complain much when I can barely use Paint), the atmosphere was rather creepy. It needed a better message to indicate score, as the scream was confusing at first. There is also the problem that you have just a few seconds to play it, and would be hard to get a score higher than 3 or 4 in that time. This short amount of playtime also means it becomes repetitive fast,
It reminds me of the Egyptian myth of weighing hearts. With some major improvements in the art style, it could be pretty good. You could even put people's sins on the scale.
While the art was not the greatest (can't complain much when I can barely use Paint), the atmosphere was rather creepy. It needed a better message to indicate score, as the scream was confusing at first. There is also the problem that you have just a few seconds to play it, and would be hard to get a score higher than 3 or 4 in that time. This short amount of playtime also means it becomes repetitive fast,
It reminds me of the Egyptian myth of weighing hearts. With some major improvements in the art style, it could be pretty good. You could even put people's sins on the scale.
The vibes are there and there's potential for something really creepy. Music, art, and SFX work in your favour though I thought the scream meant something was wrong?
I'd like to see some thought put in to speed up the game play. Not waiting for the weight to change, scaling the weights to the weight needed to be guessed, etc





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