Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Heya, great work on this one! I'm very close to getting this set up with my avatar but I am having trouble with the blend shapes for the bridle such that it moves with my avatar's mouth. Did you happen to catalog any info that would help with that?

Not sure what you mean. The blendshapes should match the avatars own.

(1 edit)

They do, but for VRC the default lip sync option can only animate the blendshapes of one mesh

I know this is a bit late but if you use VRCFury there is a Advance Visemes component which allows you to have visemes work on multiple meshes

Ah I think I have found a workaround. I can join the meshes of the bridle and the body to have it be one mesh with one set of shape keys. It does mean that I can't animate the rendering of the mesh for toggles/etc. but that's fine for me in this case. Thanks!