I'm not against the idea of making one, but would prefer it was a publicly available product rather than private commission.
Dein-Ra
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I don't do coding/programming, so as it is in the *.rar it's just a "static item". But a good friend of mine did program functionality for this collar on Resonite. You can leash and lead the wearer around. The collar can be locked on, making the key unique to it so it can't be unlocked by spawning another collar. You can type anything you want on the display label as well!
Come to think of it; I probably should add a ResonitePackage with this functioning version of the collar to the *.rar.
You essentially append them in blender to the avatar and assign the meshes to use the same Armature before exporting to FBX.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.
I might have a friend that looks into the VRCfury thing and unitypackages. I play on Resonite, where those things aren't needed.
If you're otherwise confused on how to set up a latex outfit of ours I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.
Don't know anything about any phone number.
But, you essentially combine the suit with the avatar using blender by Appending either the suit to the avatar file, or the avatar to the suit file. Then make sure they both use the same Armaure.
To hide/remove the limbs the suit would hide, be in Edit Mode with the avatar mesh selected, select intended for hiding vertices/lines/polys, hit P then select "Selection".
The suit itself is a texture you mix with the avatars own body texture using GIMP/Photoshop.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.
In order; you of course first combine the materials in GIMP/PS before you apply them on the model.
- Albedo texture is the color of it
- Metallic/smoothness is the texture that gives it its shiny properties
- Normal is the purple-blue texture that handles the 'fake 3D' effect on the model
When combining these materials you do them individually. - As in - You don't combine Albedo with Normal, for instance.
You then apply these new materials in the Neorca's unitypackage. It gets slightly technical to have the materials display correctly in Blender, if you attempted it there and are left confused.






































































































































































