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Dein-Ra

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A member registered Mar 21, 2024 · View creator page →

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There's a separately sold muzzle, if that's what you're referring to: https://dein-ra.itch.io/winterpawmasccaninemuzzle

So they updated it with new things? I suppose I have to take a look at it then.

That's sounds like the visemes on the hood are not playing in-sync to the avatar. Not sure how to do that on VRC, but on Resonite if you upload the avatar with the hood on it and set that up as an avatar, Resonite can install the viseme controls automaticaly for both thehood and avatar.

Are these official blendshapes on the avatar, or after market ones?

To sell a straitjacket for that avatar, it would first have to be made. The real dealbreaker for the draconian is the sheer blendshape amount it has.

But I could make more stuff for it, if there's genuine demand for it.

It shouldn't. Does it clip while not doing anything, or while a viseme/blendshape plays?

If you're confused about how to integrate the outfit to the avatar,  I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.
The TL:DR is essentially mixing the body latex textures with the avatars body textures using PS/GIMP, while the meshes are assigned to the avatars own Armature in Blender before FBX exporting.

Not sure what those are, this is for the original rex.

I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.

Haven't had the time to even see what needs to be updated for the latest Nardo stuff.

Oops! Missed those, gosh! The AlphaRef's should now be in the main *.rar. 

Thanks for letting me know!

If you have Discord, I'm deinra there.

Certainly, as I've done that before! Sometimes I get bought a copy of the intended avatar, which helps a lot.

Blender has a FBX exporter.

*Ding!* The Harness has been updated!

Thank you for mentioning this, must've missed those. The Viwi has a lot of blendshapes!

Currently working on a pair of Chastity Belts for the Viwi, which means I'll edit overlap blendshapes on the harness, then I'll have the opportunity to add the missing ones as well.

Thank you for letting me know of this. The file is updated and should now include the zipper handle meshes.

If the mesh and UV is still the same, you should be able to use this. Back zipper might need work, though?

You hold shift in SP while painting to paint a straight line. And in symmetry mode if you want the line to appear on the opposite side as well.

The Kuda Dragon Late Outfit doesn't come with a back zipper, due to the fins/spines running down the back.

Since it's an emissive map, it's probably not necessary to edit the base material in Substance Painter? Just put it in the emissive texure in the emissive slot (where ever that is in Unity if you're not using Resonite). Then tint the color of that emissive, rather than the Albedo itself.

In Resonite, I use the emissive texture to give the suit its, well, emissive effect. Set up an orange tint to it, like in the images.

If you're asking how I actually made them, I make all my textures in Substance Painter, where it lets you paint the material directly on the mesh in 3D.

With those cheek floofs, probably not?

I realize this stuff asks a bit of DIY from the end-user. I wrote a tutorial on the comment section on this product here https://dein-ra.itch.io/jwmasccaninelatexoutfit

No plans on the former. The latex outfit is a texture for the avatars main body texture you edit on top, so any blendshape should work on it.

Due to Gumroad's rather 'aggressive culture shift on NSFW content', I've had to restart my store here.

Alas, it's 'a bit of a process ' to set things up on itch, so I simply haven't come around to put the Canis stuff up yet. I will eventually!

These were made before any 'new female' variants you speak of.

First time hearing of it, so no I haven't planned on it.

v1.1, probably? The Harness was made in 2022.

No. Since this is the first time I hear of this avatar.

I don't have anything for the Cleo at the moment. And I don't hand out direct contact info unless there's serious about Commissions.

Thank you! :3

This can occur when the corset topology isn't a copy-paste from the avatar. So, you've got two options: 

  1. Make a custom shape key/blendshape that pushes the avatars polys in when wearing the corset. Or:
  2. Make a custom texture where what the corset should hide is made transparent on the avatar body texture.

Might consider the Corvid if it does well. I also don't often get to work on avians.

In Resonite there's an option to 'dampen' blendshapes. But aside from that, that's where my technical expertise limits to. No clue about VRC.

Possible for the Nardo' in the future if this sells. And as mentioned on the product here, the corset would also be separate.

Not sure yet. If it get more popular, perhaps.

Don't know about Unity, but you Append the assets together in Blender before doing an FBX export.

I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.  It has a section about Appending.

The *.rar file has a folder with non-muscular normals now. (Textures -> Outfit -> NonMuscular). You're welcome!

Haven't had the time to update to 3.0 yet.

First time hearing of it. But it seems popular, so it's a possibility that I'll make something for it.