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Dein-Ra

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A member registered Mar 21, 2024 · View creator page →

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Took a bit longer than I wanted but your request made sense, so here it is! - https://dein-ra.itch.io/novabeastgasmask

Been doing this 3D-modeling thing for almost 20 years and I've never come across anything like this. Why would everything work perfectly fine up until the point it's made a playable asset makes no sense. Like from where does the harness find a different armature to follow? Does the plugins you have add one? 

Though, I'll mention again the previously mentioned animation Action sets the Viwi armature has in it. They have names like "Action.001", "Export Pose", "FluffyTailPose". They were actually a major headache for me when I was making the Viwi into an avatar on Resonite. 

In fact, when I play a few keys forward on any of the Action poses, the armature plays into the Rest Pose. And from the look of things, that thigh strap clipping in like that for you is where it would be when in rest pose.

So, if there is a way to remove those Action poses from the armature, we might be on to something?

On the screenshot I showed, I had done what I always have with Resonite. I bring the avatar, with the asset on it and turn that into an avatar in-game, assuming you do the same in Unity for the purpose of VRC. So, you put it all together in blender. Not assign , in this case the harness, later in Reso'/Unity.

And just to test; if you've got it set up and prior to pressing Play, select the armature and pose the thigh if it's still consistent, or it breaks as well at that point?

I have the harness use the same Armature as the avatar in blender (and skinned to the avatar mesh, or course), then export it as either FBX or glTF to Resonite, where it's then made into a playable avatar in-game. I don't play on VRC, so I don't now how anything is set up there.

Staring at the screenshot won't do much, yet here I am gawking at it in sheer bafflement. I think we've tried everything? The harness does have the blendshapes to hide the thigh straps, if they're the only ones acting up. Does the problem persist once imported to VRChat?

Should be the option to download the package now; which contains the harness, its textures and armature.

Not with the avatar in it.

So, I opened the original out-of-the-box "viwi174_release_v1_1.blend", to which I appended the harness then to. Then assigned the harness to use the Viwi's original Armature, not the newely post-append Armature.001. Exported them as FBX and unchecked "Add Leaf Bones" just to be sure. Imported it to the unity package with the Viwi in it, dragged it to the scene and give the left leg a pose to see if the rigging holds and pressed Play:

Not so fast. You know I can't distribute the harness with the avatar model, everything set-up ready to go. So, unfortunately there's some DIY by the end-user.

And about being aggressive; You're frustrated. So am I, since I can't yet find a solution to this rather unique issue.

The harness is made for the 'out of the box' version of the avatar, which seems to be 1st for VRChat, and I got it working on Resonite. You're the first to come with me with this problem. You did mention you had some custom set up for the rest of the stuff you've got for the Viwi. I don't know what those are.

Another thing I came up against with the Viwi armature was that it had a bunch of animation/pose groups once brought to Blender, which only came to light once uploaded to Resonite. So this might be that as well? Perhaps Unity wants to play those poses on the harness? Or maybe I'm spit-balling at this point, but that's just something that came to me. If I recall, I solved the issue by removing the keyframes of each and everyone of those poses in Blender.

Last thing I can think of is to check/apply transfomations in Blender. But as you say the problem only occurs once in Unity. Could it be that there's confusion with bones/vertex groups in Unity, where the harness wants to 'follow' another bone of similar name?

It's too bad the issue is in Unity as that's not my forte (I play on Resonite).

Not sure if it helps, but when you export to FBX, did you set Path Mode to "Copy"?

Wait. Does it look fine in Blender? The harness clipping occurs once in Unity?

Matched those blendshapes in blender and I don't have that issue on the thigh.

Now I suspect that there's armature mismatch? Did you first Append the harness in Blender to the Viwi, assign them both to use the same Armature and then export that to Unity?

What blendshapes are active in this image?

A bit hard to see what is going on without images. The Viwi does have a 'contemptuous' amount of blendshapes to contend with, some of them doing almost the same thing as another. Mismatch was probably inevitable?

Looking into the Blender file, the hood has multiple UV-channels. While this hasn't been an issue for me in Blender nor Resonite, it looks like Unity bawls up about it. If Unity doesn't have an option to specify which UV to use, you could try and open the blender file with the hoods in it and remove the irrelevant UV maps from the hood, only leaving the one named UVMap. Then Export that to Unity.

As for why the hood is floating like that is a bit of a mystery, did you assign the model and the hood to use the same armature in Blender before exporting? - The zipper is floating intentionally, it's something the end-user (you) will have to place into position yourself. Some odd bug in Blender I got shown on occasion deletes Vertex Groups if parenting two Armatures that get exported, thus I stopped doing it for the customer, alas.

If they don't match in fit, as you say then they've not been updated to 3.3.1 (yet).

Not much of a fan of snub-snouts. But, if it gets popular enough I might have to.

It's meant to overlap the original texture as a new layer in PS/GIMP.

No Poiyomi was used in the making of this product.

Here it is!: https://dein-ra.itch.io/heavyshockcollar

I'll have to put it up here, thanks for the reminder!

The *.rar file should contain the *.blend file, which you use to export to FBX with using Blender.

You basically mix the things with the original avatar.
I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.

I'm not against the idea of making one, but would prefer it was a publicly available product rather than private commission.

Chastity devices don't sell as fast as I had hoped, so alas no I haven't considered it.

Actually considered it at one point, but I guess I forgot about it.

Looked into it and you're right, the padlock was missing. The file has been updated and now includes the missing piece. Thank you for pointing this out!

I don't do coding/programming, so as it is in the *.rar it's just a "static item". But a good friend of mine did program functionality for this collar on Resonite. You can leash and lead the wearer around. The collar can be locked on, making the key unique to it so it can't be unlocked by spawning another collar. You can type anything you want on the display label as well!

Come to think of it; I probably should add a ResonitePackage with this functioning version of the collar to the *.rar.

There's bell ringing sound effects included, though I'm no programmer so I can't make them play when the collar moves.

You're in luck! It's already in the works.

It always helps if the requested for avatars were bought for me, like this shark was.

You essentially append them in blender to the avatar and assign the meshes to use the same Armature before exporting to FBX.

I posted a pretty lengthy tutorial in the comment section of this product: https://dein-ra.itch.io/jwmasccaninelatexoutfit which is also a latex outfit, but for a different avatar.

Seeing how this isn't selling for some reason (had to even drop the price), I'm a little hesitant to make another for anything.

Maybe I'll try it on the Novabeast to see if it's of mutual interest. I thought people liked this sort of garb...

Actually, when I looked it up turns out I was already aware of it. Only forgot.
I do get a lot of requests!

First time I think I've heard of it.

Looks like the Pain Collar II: https://dein-ra.itch.io/paincollar2

Could be on the pipeline of things to make. But I can't say when it'll be done.

Been hoping for a decent anthro shark avatar to appear for some time now, something in the style of old Aventity Shark from SL. Not bad.

But, I'll tell you a little 'secret'; someone happens to buy me a copy of requested appareled avatar and that will be incentive enough to latex it up at least! ;)

Uncertain. This was not easy to make and the Viwi has a lot of blendshapes.

Hadn't planned on it, but I'm not closed to the idea.