Since it's an emissive map, it's probably not necessary to edit the base material in Substance Painter? Just put it in the emissive texure in the emissive slot (where ever that is in Unity if you're not using Resonite). Then tint the color of that emissive, rather than the Albedo itself.
Viewing post in Kudalyn Dragon Latex Outfit & Hoods comments
allso ive just realised that the Blend file for the outfit/hood doesnt have the zipper model, i had originally thought i mustve accidentally deleted it from my copy of the blend file, but it just isnt in it at all.
is this a mistake or was there some sort of issue with getting the zipper model to work with the dragon model?