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Most Frustrating Part?

A topic by Dwight Davis created Oct 14, 2019 Views: 278 Replies: 8
Viewing posts 1 to 8
Submitted (1 edit) (+5)

What was the most frustrating thing you ran into while making your games?

For me, it was definitely all the pain that comes with making your own custom character movement system. For my game HIKEBOY, I created a custom climbing system, which required me to do all sorts of funky stuff with sorting layers, custom colliders, character sensors, and one long C# script featuring about 3 million else if statements, each with far too many && conditions. I'm honestly so surprised I got it to work, lol.

How about you?

PS: post a link to your game so that I can check it out :)

Submitted(+1)

This was my first game jam. I am not the fastest guy when it comes to making games, I like to take my time. Since, there is a time limit to game jams it was pretty stressful, but in the end I am glad I did. You get to meet new people and share your work. Can't wait to do more of those.

Submitted (1 edit)

I think it was the Climb System for my Celeste 3D FPS Platformer game. I did it one time and then I had to modify it like 4 different times because it didn't work exactly I wanted to!

Submitted (1 edit)

I really wanted to have a web version ready before the jam was over, but unity just wasn't having any of it and I'm still debugging it right now. Also, my family decided it was the perfect time to do outdoor work so I ran out of time. -_-

https://booleanmetagame.itch.io/drift

Here's my game if anyone wants to play it! :)


EDIT: I found the problem, Unity's new input system doesn't work with WebGL, so I'm going to revert it and post the web version once ratings are closed :)

Submitted(+1)

I've had some frustrating encounters with Unity exporting for web too! It usually takes my computer about a half hour, with Unity all frozen up throughout :(

Submitted

I think I spent a solid 6 hours trying to fix a quirk with my game's mechanic that ended up being a really complex problem, but I couldn't figure it out so in the end I just scrapped it and reverted to an earlier version D:

Thankfully it's a pretty out there edge case that I don't think anyone's ran into yet, but I'm sad that I lost all that valuable time lol

Submitted

Making dimension switch mechanic was most frustrating part for me, switching camera view and making objects work with it was so hard to code, but I think it was worth the time :D

(Also here's my game)

Submitted (1 edit)

Well looks like lightpotato and mine is kind of same

this is my first gamejam and second game of my life i have not learned most of the things yet still i was able to make something out of what i have learnt so far 

the biggest challenge was to switch between the 2d and 3d perspective

https://itch.io/jam/mix-and-game-jam/rate/49902 - my game

Submitted

THE FREAKING HAMMER PHYSICS (and it's still not perfect)

https://mat13109.itch.io/yeeting-over-it