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Twenty-four short, evocative role playing games for two or more players.
Create characters from the memories they left behind.
Games For The Missing And The Found, Volume 1.
a journaling game about witnessing the life of a single soul
a two-page thoughtgame for one player
A game about what I think Power Rangers was probably like.
A cozy campfire poetry lyric-game about past hurts and marshmallows.
A zine for detailing your roleplaying game character, using esoteric and strange questions.
A hostile roleplaying game that is threatening you
find your inner strength, seek the support you need, use your body and a piece of paper
When you can do nothing else, believe.
A spell for time travel to more beautiful times.
A Lyric Game to get to sleep
A business-card-sized roleplaying game about business cards, and the important business people who are defined by them.
101 solo lyrical games about making it through a terrible time
Games For The Missing & the Found, Volume 2.
For what it’s worth, you made the right choice.
Two rituals of shared vulnerability and music
A gay seafaring poetry RPG for 1+
an Anti-Sisyphus for Kids (especially you)
a guide to mech piloting in the age of legends
a storytelling rpg about writing a life from remains
A short two-player LARP about a non-reciprocal breakup played through touch and voice.
a 2-player play-by-audio game where you are same character, in parallel worlds
A game for two lovers trying to find each other across a chaotic expanse of non-linear time.
Games for the Missing & the Found, Volume 4.
a roleplaying game about dragons and their riders at the end of the world
Games: Unruly Rending, Piping Sense: A collection of Game Design Anti-Advice
There's no game here anymore. Games For The Missing & The Found, Volume 3.
How does it feel to make games? I tried and failed to understand.
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