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A serial journal live action game of futility and invention
All I can tell you is within the text.
A game for 2+ players, about childhood dreams and trying to save the world in spite of it all.
Call out, to an uncaring god, in the hopes that they will answer. They won't. By Kaiya Lewis-Marlow.
A game of magic, dressup, and repressed teenage feelings.
200 word LARP of anti-fascist makeouts
A game to play with the Moon that has wronged you
Twenty-four short, evocative role playing games for two or more players.
A spell guide localised for modern peoples.
Games For The Missing And The Found, Volume 1.
A world-building journaling horror game for one player.
a two-page thoughtgame for one player
Quiet terror, for one and onlookers
A cozy campfire poetry lyric-game about past hurts and marshmallows.
Games for the Missing & the Found, Volume 4.
a 15-minute ritual game about self-definition
Games for the Missing & the Found, Volume 5.
An emotional mecha LARP/journal game for 1 player
A larp about the cruel whims of Poseidon
A one-page single-player larp about executive function and #adulting
A single player LARP of creating a golem and documenting your progress
An intimate game of complicity and guilt.
A short LARP for a group of peope who have survived "The Event"
A one player role playing game/behavioral activation aid
A lyric game about beauty.
Here is the purity of means
a lyric game about cyborgs, grief, and staying alive
A game about swallowed words spoken
a one player rpg about the nature of time
a small ritual to remember the storys of the summer.
Two 12-word solo LARPs / lyric games for those doomed to be cleverer than the gods they serve
A LARP about privacy and intimacy
A micro-game for the Weary
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