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A game design tool for balancing strategy in strategy games
KUMA è la rivista videoludica che serviva, serve e servirà.
An attempt at formalizing how people approach not just their own gender, but Gender as an entire cultural practice
A heuristic theory for modeling and visualizing effects on player interactions of various game designs.
Slides from my talk at the Transformative Play Initiative (Uppsala University Campus Gotland)
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