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N64 shader demo in Godot (Available free under MIT License)
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"The only journey is the one within."
broadcasting on all known frequencies
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Some festive C64 fun from the ICON64 team!
Inventory item scroll display using sprite masking
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Demo Level of Rick & Morty's garage
A small demo for a wipeable foggy/rainy window shader effect.
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What if the anime "Iruka to Shōnen" was made into a GBC game?
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Procedural Level Generation Demo
Amiga Boing Ball demo remake with Scorpion Engine
A practice project I made in Godot to learn about how the marching squares algorithm works.
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GBA demo inviting you to the GBA Jam 2022
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A small festive demo for the C64
Software rendering with pygame demo
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Generates geometry and randomly recursively subdivides it into triangles
Commodore 64 BASIC Demo
The famous Boing Ball from the Amiga, but on the Beeb!
An attempt to port planetary procedural generation from Elite to Pico-8
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Your invitation to the GBA Jam 2024!
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The UFO2 Example from Beginning Game Programming
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Slow smearing dreamy nature-like visuals of waves, spirals and flowers
[BASIC 10Liner 2023] [WILD]
A demo-like-thing for the Game Boy
A demo for the ZX Spectrum 48k written in Sinclair BASIC
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Showcasing the Atari ST with GFA Basic (and a few lines of machine code)
Sponza WebGPU Demo in Mystral Engine
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Demo for the Chloe 280SE.
A fan game of the original, Do You Copy.
Demo for the Chloe 280SE.
Demo for the Chloe 280SE.
C64 demo based on a BASIC graphics routine from 1979
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