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N64 shader demo in Godot (Available free under MIT License)
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A small festive demo for the C64
Some festive C64 fun from the ICON64 team!
"The only journey is the one within."
broadcasting on all known frequencies
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Demo Level of Rick & Morty's garage
Inventory item scroll display using sprite masking
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GBA demo inviting you to the GBA Jam 2022
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A small demo for a wipeable foggy/rainy window shader effect.
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Amiga Boing Ball demo remake with Scorpion Engine
Procedural Level Generation Demo
What if the anime "Iruka to Shōnen" was made into a GBC game?
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Software rendering with pygame demo
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Generates geometry and randomly recursively subdivides it into triangles
Commodore 64 BASIC Demo
A practice project I made in Godot to learn about how the marching squares algorithm works.
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Your invitation to the GBA Jam 2024!
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Demo based on a BASIC graphics routine from 1979
Slow smearing dreamy nature-like visuals of waves, spirals and flowers
The UFO2 Example from Beginning Game Programming
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A Slideshow demo for the Vectrex Arcade System
A demo-like-thing for the Game Boy
A demo for the ZX Spectrum 48k written in Sinclair BASIC
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Showcasing the Atari ST with GFA Basic (and a few lines of machine code)
My attempt to implement Railroad Tycoon III's basic game mechanics using Godot.
Demo for the Chloe 280SE.
Cloud system capable of taking any shape without compromising too much on performance
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Demo for the Chloe 280SE.
A fan game of the original, Do You Copy.
Demo for the Chloe 280SE.
C64 demo based on a BASIC graphics routine from 1979
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