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Epic 8-bit stickman animation for the Commodore 64
Follow the tiny ones trip into town.
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Short PETSCII animation, to ocme into the holliday / retro spirit
Prototype book demo
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Demo of Parkour Movement on top of Kenny's FPS Starter Kit in Godot
5 demo's all under 1kb (in total)
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a game boy demo showcasing a pool
Demo for C16/C116/C+4 based on a BASIC graphics routine from 1979
C64 demo based on a BASIC graphics routine from 1979
This demo is based on a 1979 BASIC routine but runs much faster
Demo based on a BASIC graphics routine from 1979
Software rendering with pygame demo
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Loads 8MB later one by one addressables 15MB each Planet *5
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A World Map Demo for the Bitsy Engine
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A demo for the "C= (Commodore) Logo Code Jam"
An homage to the classic C64 BASIC program
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Demo of my level design capabilities
University Project Tech-Demo
Tech demo of using shaders in LibGDX
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My attempt to implement Railroad Tycoon III's basic game mechanics using Godot.
A visual implementation of the A* Pathfinding Algorithm
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GBA demo inviting you to the GBA Jam 2022
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An experimental project showing a UI system.
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A Demo Showing Off Sound Features
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More Fun Playing With Sprites and Planets
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Fun Playing With Sprites and Planets
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Inventory item scroll display using sprite masking
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itch.io now on YouTube!