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People who like to micro-optimize their code, this one's for you.
A 3D Benchmark using the Unity Game Engine
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Another Ray-Tracing Benchmark
CPU benchmark for procedural map generation
Spoiler: GameMaker can render a lot of triangles.
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Short test where we can see how the collisions are shown as the user clicks.
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A short test where we can see how Unity spawns cubes until a delay is shown.
Run in browser now on YouTube!