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[devlog] Roller Derby Rhythm (working title)

A topic by gensuta created Sep 17, 2017 Views: 408 Replies: 13
Viewing posts 1 to 11
Submitted

Heyo! I missed the chance to participate in Yuri Jam last year so I'm taking my chance to be apart of it this year! I was originally just gonna make a dating sim, but I've been dying to make a rhythm game for so long and I finally have a bit of an idea on how to do it. So!

Basically this rhythm game(which will probably only have one level so I can perfect this for November) will let you play one of two characters, Maggie or Patricia. They both like each other, but are on different teams so in the game you'll have to not only have to score lots of points, you'll have to impress your crush with your stylish moves. Basically to do those stylish moves, since it's a rhythm game you'll just be hitting some extra notes to do that probably. Missing notes will cause you to get knocked over by the blockers and I'll probably make the player have lives so if you fail to much its gameover?  I don't know entirely how I'm going to make this work. When I do I'll probably post about it.

So far I'm currently focusing on the art stuff for the game since I'm going to ask my game design teacher for help for programming the rhythm game in unity without it being offset >v>;; But I can't really ask for much help till October, so sooner or later I'll finish the character sheets for Patricia and Maggie, start the animations as well as having the background ready.
I'll also need to work on that single 2 minute song quite a lot because I'm not the best at making music ;v; 


Anyway below is one of my first sketches of Maggie(right) and Patricia(left)


Submitted

I love rhythm games, so I'm looking forward to play this =D

Submitted

Aw thanks! c:

Submitted

Here are the character sheets I just finished today for Maggie and Patricia! Along with some extra stuff about how they'l be in the game >v>

I planned for Maggie to be like super fast and have lots of stamina so she'll slip past her opponents and pull off some stellar moves when getting a "stylish", or however I'm going to call these "special moves"

Patricia on the other hand is super tough and can like easily push past people and it's really hard to knock her down/slow her down by creating walls to stop her from going round the track. Her special moves I need to further plan out, but just know she's sassy and ready tot thow down.

Hopefully by next week I'll FINALLY start animating some roughs of Maggie skating and sliding n what not. Or maybe I'll work on the background. I don't know, I'll plan it out this weekend since the next two days I'll be busy.

Hope everyone's having a good week and doing great with their games!



Submitted

Ok, this concept is neat-o.

I mean, yuri + rhythm + roller derby? Sign me the fuck up o/

Submitted

ayyye thanks!! c:<

Submitted

Alright there's almost a month left of yurijam and only reason I haven't done much because I've been busy with other stuff but I at least have stuff planned, character sheets and I'm gonna make sure I have at least ONE animation done before october comes ( along with the looping background I'm going to use for the game.)

For now I guess this devlog entry is for myself to keep looking at 

What needs to be done:
- Art Assets ( for AT LEAST Maggie)
- One song
- The actual programming stuff
- Sound effects for buttons and etc.
- Probably more

What I need to focus on between now and Oct 7th
- Maggie skating normally
- Maggie "swerving"
- 3 "stylish" moves for Maggie 
- The looping roller derby rink background
- MAKING A DESIGN DOCUMENT!!!
- (Stretch) "Enemy" skating normal
- (Stretch) "Enemy " blocking animation
- (Super Stretch) UI art 

I started the song already and the programming I'm getting help with so hopefully I'll have all of this stuff done before October 7th

Anyway I started just trying to animate something today. It ain't the best because I'm tired and every-time i start animating it's like sketchy and messy first and then I clean it up, that's just my way of working I guess >v>;;


Hope everyone's having a good week and are doing well with their games!!

Submitted

Lovely animation! Really excited to see more of this project

Submitted

Thanks!! I'm also super excited for yours C:

Submitted

I have returned!!! After taking the SAT and selling at nycc for the first time I FINALLY will be working on this full speed!! I unfortunately did like none of the things on my checklist because studying for the SAT took priority along with other things but ANYWAY!!!

All this week I've been getting help from my game design teacher to figure out how to do this right. Now originally I was thinking like most rhythm games where there's buttons shown that you need to press to the beat but instead there isn't going to be a visual for that. And my idea for the special moves which are really taunts are going to be like a thing you do once you beat a level.

Now how do you beat a level is the question. ORIGINALLY I was thinking "oh well in roller derby jams are like two minutes so each level is two minutes." I might stick with that but really this is how the game will look like
('scuse my laziness I'm kind of sick today but I've been meaning to post talk about this game all week)

Your goal as the jammer will be to get passed the blockers so you can score lots of points by basically lapping everyone. But you're going to have about 3 different ways to dodge. You can push through people, skate around them OR do whips ( meaning one of your team members are gonna like fling you ahead of everyone. )
The upper right corner is where announcers will comment on your skill so if you're going to the beat they'll say good things and most likely I'll have some type of combo counter to let the player know theyre doing well and if you do bad the announcers will also comment on that.

The announcers will also comment on you stylistic choice. Like if you use a lot of one move and things of that sort. The meter on the left of the jammer is how you'll beat the level and it'll change different colors based on your style. You have to fill it up and to fill it up you'll just keep dodging people and scoring points.


Yesterday I actually got a small little system to work. Now what's happening here, since there's no actual visual thing to see where to make beats you make them yourself!!

I basically programmed it so that different beats are recognized and can boost your score. The more difficult beats will boost your score more. Like what's happening up there in the console you can see that:

1-2-3-4

1-2--4

1--3 -

and

-2-3-4

are all recognizable beats

So which beats show different dodges?

I didn't figure that out yet. But what I'm thinking is, there'll be three buttons for each different dodge and by pressing said button to whichever beat you like will score points. Harder beats will give you more points ( as in like 1 and 2 and 3 and 4 and)

I hope this whole big ol' explanation makes sense!!!

My next steps are to:
- Finish Maggie's skate cycle
- Finish the background and have it loop
- Draw three different types of blockers
Make a good song

I'm gonna focus on Maggie skating as well as the background for the rest of the week! If I manage to finish it I'll give an update about it!

Submitted

Hello hello heeellooo there! Fortunately I'll have something nice AND working by next wednesday!!!
And  I just have a lot of stuff working so far like what's below!!


( I have to fix the meter so it actually fills the screen when you fill the meter n what not because once you fill the meter you beat the level and etc.)

So I kinda changed some stuff from last time. Different patterns do different types of dodges which is different styles.  As in 1 2 3 4 is gonna make you skate around a blocker which makes you very agile and finesse while 1 and 2 and 3 and 4 and is push which makes you seem tough and then theres another one that makes you seem friendly(or dependable? Might switch it up idk)
Also for what I want for nov 1st so it can be perfect I won't be finishing Patricia's animations, I won't have the announcer idea and I'm most likely gonna have one single song just to have ready for nov 1st. I'll add more later!!

Anyway I'm going to work on the tutorial for this tomorrow because I'm going to assign three patterns to each dodge. It's likely to change cause I feel like it might overwhelm players.

Oh! And there will be a short little narrative after the rhythm game portion most likely and the dialogue choices will be affected by your style while playing the game.
I feel like I just barfed a lotta words on here since I was like brain storming and tuning things again so it can just feel better and be a better goal for nov 1st ( Even though this most likely will turn into a long turn game) but we'll see for now.
For this week I'm going to:

- Finish the opening art

- Plan the short lil "branching story"

- Maybe finish the song for it?

- Sketch some opponents that may or may not be animated
- Animate all three dodges
- Sketch all the finishing taunts
Uhhhh yeah that's it 

Last but not least here's a little comic I did  of Patricia first seeing Maggie >v>
Hope everyone's doing well with their yuri jam entries!!! ( And just your week in general, I hope it's going swell!!!)


Submitted

( Ah I gotta remember to slow these down!!!) But anyway due to time constraints and because of the fact I'm trying to have a healthier work ethic I'm shortening the dodges to two different ones meaning there will be two different styles. Finesse and tough.

I'm really sleepy so this will be a small update. I'm working on the animation for the dodges but I'm most likely going to redo the around one because it doesn't feel/look right to me tbh. Idk maybe it's because I'm tired n pessimistic. The right dodge type is the push though and I'm keeping that. This weekend I'm gonna do the lineart for all the opening art scenes, plot out the dialogue after the mini game, finish the around animation and uhhhhhhh, I think that's it?

Oh wait no and I'm gonna sketch out the two taunts( like how it'll look animated)

I may also possibly give an update on how the music is going cause my teacher is gonna help me with that because god I don't know how to make catchy/funky music :l Like i can try but i want it to be more than good ya know. Rhythm games r more fun when the music is good!!!

But anyway, I'm gonna stop rambling and go to bed because I'm exhausted. Hope everyone is doing well c:


Submitted (1 edit)

Time is running out but I am luckily ALMOST DONE!!!!!!! I literally have the whole game together but I need to check for bugs, fix some bugs uh, and I kinda want to add one more "level" since I wanted this game to be in the 70's and my teacher was like "take about 70s music and that's how you'll get inspiration for original stuff"
but I'm kinda lazy and running out of time so I'm just gonna use the covers of 70s songs I made in Logic Pro X ( which is basically like garage band)

So everything might sound meh cause 70s songs remade in garage band by a kid that's not that good at music but it's whatever it's not like, that bad I guess.
As you can see on the left side of the gif I made a tutorial for the game that will be skippable and the little intro narrative part can be skipped but noooot what comes after the the two (possibly three) levels of the game. 
When I post the little 'demo' there will be quite a lot of unfinished things art wise but like it's ok i guess.

Uh, I think that's all I have left to report. I'm pretty burnt out so I'm going to go to sleep. Next time I post will be when I actually upload the game!!! I'm so excited!!

Submitted

This is it. i uploaded the game. It may not be how I originally envisioned it, it may not be as good as I wanted it to be, but it's done and I did the best I can to make it be done and thats what matters ;v;

https://gensuta.itch.io/skatendate

^^^ There it be
I'm really tired and also sick so I'm gonna go to bed and play all the other lovely yurijam entires tomorrow.
Oh!! And Happy Halloweenie y'all!!