Thanks and same!!
Recent community posts
Finally got around to playing the new update and I'm really excited to see how case 1 goes. I also like how you made the romance gameplay be similar to solving a case with the whole pulse-y heart effect in the background. Looking forward to playing the rest of it when it's out!!! ^v^
Omg thanks!! I don't remember the highest score I got in the game, but that's probably higher than what I ever had lol. Also thanks for the feedback.'ll try fixing that stuff soon hopefully ;v;
This was really good so far!! ESPECIALLY being a renpy game omg but you two did well and I actually managed to beat the game the second time around. I'm excited to see the future updates for this!
Today I released the demo for my game Skate & Date as well as launched the Kickstarter for it!
As the title states, it's a roller derby rhythm gayme but specifically you play as a girl named Maggie trying to impress one of her opponents Patricia. The way you play the rhythm game affects the story and their relationship!
If you have the time feel free to check it out!
Youtube KS announcement/trailer:
Devlog #6 >->
So I'm sure you're all wondering whoa what happened??? And like school happened along with other important things I had to do first thus delaying fixing stuff in this game.
This is all because I wanted to be all like " I wanna make a game where you walk around and talk to people and it's all chill BUT theres little mini games you can do!" And I mean this stuff I wanna do just to experiment with certain things and learn new things I can program in unity.
It's pretty unfortunate I didn't make it by the deadline and I'm p sure I'm going to submit this almost whole month late!!! There's a bigger project I'm working on and I'm preparing something special for the said big project and that's kinda why I've been so slow with this because it was meant to be a small easy side project.
Furthermore some of these gosh darn bugs I was NOT expecting like the animator was bugging out like crazy :C
Next week though I have off from school again so this will either be completed next week or the week after and I'm betting on the week after because I have to prep for a convention at my school. So expect more news before February ends!
Until next time here's a screenshot of the game again because the gif screen recorder was lagging.
With only 3 days left I managed to have all of the script completed ( but its a rough draft) AND I have almost all the art done!!! Like I just have to finish up Isidora's talk sprites, draw Avery's cockatiels, and do a fewwww more background sprites >v>
It's gonna be hectic putting in all the sprites tomorrow but I'll at least be able to upload the game on Wednesday no matter what cause I'm so close to completion now!! ;v;
Here's a screenshot I posted yesterday for screenshot Saturday before I started putting all the text into Unity!
I wish anyone else still working on their games good luck and to take naps if you need one! ( I did today)
Yesterday was pretty productive and today was pretty ok until...Lunch time. Because there's not much food in the house;;; So I ended up napping and when I woke up I was waiting for my parents to come home with food so I didn't get back to work until after dinner around 8ish PM.
So the bad news is I can't do as many nice animations I originally planned since I lost time today and other things came up that are also due before Jan 31st :^( Which sucks because these are pretty last minute things.
ANYWAY! Onto what I actually did these past two days!!
I worked on Avery's house and everyone's sprites! ( Although the talk sprites are the only ones currently completed)
The problem tho which is what I mentioned in the bad news is that I cut some nice art ideas. Everyone was suppose to have an idle animation. Now they just have one frame when standing ;-;
Avery's walk animation was supposed to be this (but finished and fixed a but more cause I was lacking energy when animating this)
Now it's just this :l ( I need to fix this a bit more tho too)
But it's all to complete the game on time!! I may update it with *nicer* animations like I had previously envisioned at a later date.
And then. There's the script for the game that is like 10% done. I'm going to be fixing the full rough outline tonight along with finishing up the last bit of art assets as planned for today!!! So the next devlog will be uploaded on Friday(or Saturday) and I will hopefully be halfway done with the game or more so I can have people playtest it and give feedback!!
For now I'm going to get back to work. >-> Hope everyone else is doing alright!!
Oh dang it's been two weeks since I last posted a devlog and in those two weeks I've been busy with tests at school, I kinda got sick last week but!!
I finished programming what I still needed and ended up cutting sooome stuff because of the time constraint.
And cutting as in I wanted three minigames and a whole petting yr bird thing to be in the game but I don't have time so surprisingly I'm going to just have what I originally planned wow :0
- 2 minigames
- 2 endings
- And a save system
On the bright side I have all of this week off from school! This week I'm going to be working on ALL the art assets so they are 100% done! And also the actual script for the game cause I started on it but didn't finish it >->
Main reason I'm worried about completing all the art(well the game as a whole rather) is because my school is letting all of its student get a table at this convention for fanfaire for free!! Which is really cool and all but now I'm trying to prepare art etc for next month sooo yeah.
The pixel art animations I'm gonna make another devlog for it on Wednesday.
To ensure I don't stress myself the heck out I drew all the emotes the characters will have tonight real quick so I just KNOW what to draw tomorrow on.
Anyway hope everyone's week is off to a good start ;v;
Man it's almost been a week but here's devlog #2 for the acejam game!!
The past week has been very exhausting so I've been kinda sluggish and meh, but!! I did like try sketching some characters last week and finished planning out the little minigames I'm going to include in the game.
Not only that I started working on the script today!!!>:D Not that this game will be a dialogue heavy game, but I'm still finally making progress!!
This is what I drew last week which is veeery subject to change but hey it's a start. I'm only going to talk about each of them a liiiittle bit since I am tired and I kinda want to keep what happens in each mini game a surprise??
Avery is the main character while all the others are their neighbors.
Esi is a little 7 year old girl living next door with her parents and her big doggy Bobo! She loooves Bobo and it's surprising to not see her with her dog walking alongside Bobo.
Next going from left to right after Bobo is Phoebe, Isidora and Moti.
(I created their names after drawing this as you can probably tell.)
Isidora and Phoebe are a married couple who are high school sweethearts!
And lastly Moti is retired and a grandpa with many grandkids who stop by from time to time.
I think that's all for this time since I'm so sleepy but I will post something better hopefully by next week!
Until next time, don't overwork yourself like I do xC
( Don't worry I usually get enough sleep I just need to take more breaks)
For this game jam I'm planning on making a game about a nonbinary aroace race car driver named Avery!
Originally I was planning on making a racing game but since I have other things that I need to do this month and also since I suck at racing games ( I'd rather get good at them first before making one)
I decided to make it more of a game where you're exploring Avery's life since they like to take things slow at home and they're just a super calm and sweet person.
At the same time a conflict they're having is that some of their fans are hitting on them and like idolizing them which Avery honestly doesn't want. They just wanted to be treated like a normal person....but they also haven't come out to everyone about being aroace which they're kind of nervous about doing.
So! In the game the player gets to make some choices as well as do little mini games while exploring.
I'm planning on doing pixel art since I want to practice and I'm deeefinitely creating this in Unity cause it just feels easier for what I want.
What I'd like to do is:
- Have a day system
- Have like 5 different mini games
- Have more than 2 different endings
- Let players be able to save the game
- Maybe let players dress Avery up???
What I know I'm probably going to do instead is:
- Have two minigames
- Have two endings
- Have a save system
I wanna keep this game short and sweet so I might even cut it more who knows >->;
I came up with 7 different minigames yesterday because I was just doing a lot of brainstorming but the two things I'm probably going to do is have the player be able to take care of Avery's cockatiels ( They have two) and also be able to meet their neighbors.
I'm in the process of fleshing out Avery's neighbors so I'll spill more beans about them tomorrow maybe? Or just some other time this week.
Anyway I think that's about it for now! To everyone else participating in Ace Jam I wish you all goodluck! C: And don't forget to take breaks when working!!
Ahhh I'm so glad you enjoyed the game!! And yeah I feel like I should've maybe warned the player about the whole sentence thing and made it mandatory to talk to Noelani first ;v; but I wanted to try making the game without having a tutorial so the player could figure things out;;
I haven't finished getting all the characters yet( I got to talk to two out of the four) but gosh this game is so cute!!! Like I love the art and the concept honestly and my favorite character so far is aleks C:
I agree with the others that the game did feel a bit short, but it's totally understandable cause of the whole time limit of the game jam. Still it was still a very interesting story to progress through!! If you guys do have an update in the future though for this I'll definitely be ready to play it again for that extra content C:
I agree with @oplay. As much as I am excited to play MxH Beat, self care is very important and you shouldn't have to stress and rush yourself to push this out when you have other important things to deal with first. So take care of yourself and I hope things get better with finding a job and everything!!
Heya! I finally got a chance to get back to playing your game but during the investigation I don't know how to go back ;-; Like I'm inspecting the victim's body and I don't know what else to investigate so I wanted try and go back to investigate the other things in the cafe but I don't know how??
Awww thanks!! c:
And missing all 4 beats should usually decrease the player's score for not making any beats but maybe I should've made that clear in the game (oops)
Also yeah I'm definitely going to keep working on it! For now though I'm going to take a break from it since I was rushing to get it all done by the deadline and I kinda burned myself out from it all. I'll probably get back to working on it in December.
This is it. i uploaded the game. It may not be how I originally envisioned it, it may not be as good as I wanted it to be, but it's done and I did the best I can to make it be done and thats what matters ;v;
^^^ There it be
I'm really tired and also sick so I'm gonna go to bed and play all the other lovely yurijam entires tomorrow.
Oh!! And Happy Halloweenie y'all!!
Time is running out but I am luckily ALMOST DONE!!!!!!! I literally have the whole game together but I need to check for bugs, fix some bugs uh, and I kinda want to add one more "level" since I wanted this game to be in the 70's and my teacher was like "take about 70s music and that's how you'll get inspiration for original stuff"
but I'm kinda lazy and running out of time so I'm just gonna use the covers of 70s songs I made in Logic Pro X ( which is basically like garage band)
So everything might sound meh cause 70s songs remade in garage band by a kid that's not that good at music but it's whatever it's not like, that bad I guess.
As you can see on the left side of the gif I made a tutorial for the game that will be skippable and the little intro narrative part can be skipped but noooot what comes after the the two (possibly three) levels of the game.
When I post the little 'demo' there will be quite a lot of unfinished things art wise but like it's ok i guess.
Uh, I think that's all I have left to report. I'm pretty burnt out so I'm going to go to sleep. Next time I post will be when I actually upload the game!!! I'm so excited!!
( Ah I gotta remember to slow these down!!!) But anyway due to time constraints and because of the fact I'm trying to have a healthier work ethic I'm shortening the dodges to two different ones meaning there will be two different styles. Finesse and tough.
I'm really sleepy so this will be a small update. I'm working on the animation for the dodges but I'm most likely going to redo the around one because it doesn't feel/look right to me tbh. Idk maybe it's because I'm tired n pessimistic. The right dodge type is the push though and I'm keeping that. This weekend I'm gonna do the lineart for all the opening art scenes, plot out the dialogue after the mini game, finish the around animation and uhhhhhhh, I think that's it?
Oh wait no and I'm gonna sketch out the two taunts( like how it'll look animated)
I may also possibly give an update on how the music is going cause my teacher is gonna help me with that because god I don't know how to make catchy/funky music :l Like i can try but i want it to be more than good ya know. Rhythm games r more fun when the music is good!!!
But anyway, I'm gonna stop rambling and go to bed because I'm exhausted. Hope everyone is doing well c:
Hello hello heeellooo there! Fortunately I'll have something nice AND working by next wednesday!!!
And I just have a lot of stuff working so far like what's below!!
( I have to fix the meter so it actually fills the screen when you fill the meter n what not because once you fill the meter you beat the level and etc.)
So I kinda changed some stuff from last time. Different patterns do different types of dodges which is different styles. As in 1 2 3 4 is gonna make you skate around a blocker which makes you very agile and finesse while 1 and 2 and 3 and 4 and is push which makes you seem tough and then theres another one that makes you seem friendly(or dependable? Might switch it up idk)
Also for what I want for nov 1st so it can be perfect I won't be finishing Patricia's animations, I won't have the announcer idea and I'm most likely gonna have one single song just to have ready for nov 1st. I'll add more later!!
Anyway I'm going to work on the tutorial for this tomorrow because I'm going to assign three patterns to each dodge. It's likely to change cause I feel like it might overwhelm players.
Oh! And there will be a short little narrative after the rhythm game portion most likely and the dialogue choices will be affected by your style while playing the game.
I feel like I just barfed a lotta words on here since I was like brain storming and tuning things again so it can just feel better and be a better goal for nov 1st ( Even though this most likely will turn into a long turn game) but we'll see for now.
For this week I'm going to:
- Finish the opening art
- Plan the short lil "branching story"
- Maybe finish the song for it?
- Sketch some opponents that may or may not be animated
- Animate all three dodges
- Sketch all the finishing taunts
Uhhhh yeah that's it
Last but not least here's a little comic I did of Patricia first seeing Maggie >v>
Hope everyone's doing well with their yuri jam entries!!! ( And just your week in general, I hope it's going swell!!!)