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gensuta

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( Ah I gotta remember to slow these down!!!) But anyway due to time constraints and because of the fact I'm trying to have a healthier work ethic I'm shortening the dodges to two different ones meaning there will be two different styles. Finesse and tough.

I'm really sleepy so this will be a small update. I'm working on the animation for the dodges but I'm most likely going to redo the around one because it doesn't feel/look right to me tbh. Idk maybe it's because I'm tired n pessimistic. The right dodge type is the push though and I'm keeping that. This weekend I'm gonna do the lineart for all the opening art scenes, plot out the dialogue after the mini game, finish the around animation and uhhhhhhh, I think that's it?

Oh wait no and I'm gonna sketch out the two taunts( like how it'll look animated)

I may also possibly give an update on how the music is going cause my teacher is gonna help me with that because god I don't know how to make catchy/funky music :l Like i can try but i want it to be more than good ya know. Rhythm games r more fun when the music is good!!!

But anyway, I'm gonna stop rambling and go to bed because I'm exhausted. Hope everyone is doing well c:


Hello hello heeellooo there! Fortunately I'll have something nice AND working by next wednesday!!!
And  I just have a lot of stuff working so far like what's below!!


( I have to fix the meter so it actually fills the screen when you fill the meter n what not because once you fill the meter you beat the level and etc.)

So I kinda changed some stuff from last time. Different patterns do different types of dodges which is different styles.  As in 1 2 3 4 is gonna make you skate around a blocker which makes you very agile and finesse while 1 and 2 and 3 and 4 and is push which makes you seem tough and then theres another one that makes you seem friendly(or dependable? Might switch it up idk)
Also for what I want for nov 1st so it can be perfect I won't be finishing Patricia's animations, I won't have the announcer idea and I'm most likely gonna have one single song just to have ready for nov 1st. I'll add more later!!

Anyway I'm going to work on the tutorial for this tomorrow because I'm going to assign three patterns to each dodge. It's likely to change cause I feel like it might overwhelm players.

Oh! And there will be a short little narrative after the rhythm game portion most likely and the dialogue choices will be affected by your style while playing the game.
I feel like I just barfed a lotta words on here since I was like brain storming and tuning things again so it can just feel better and be a better goal for nov 1st ( Even though this most likely will turn into a long turn game) but we'll see for now.
For this week I'm going to:

- Finish the opening art

- Plan the short lil "branching story"

- Maybe finish the song for it?

- Sketch some opponents that may or may not be animated
- Animate all three dodges
- Sketch all the finishing taunts
Uhhhh yeah that's it 

Last but not least here's a little comic I did  of Patricia first seeing Maggie >v>
Hope everyone's doing well with their yuri jam entries!!! ( And just your week in general, I hope it's going swell!!!)


Just finished the demo! The art is really cute and I'm really interested in where the story will go!!( not to mention I love me some murder mysteries c:< )

I have returned!!! After taking the SAT and selling at nycc for the first time I FINALLY will be working on this full speed!! I unfortunately did like none of the things on my checklist because studying for the SAT took priority along with other things but ANYWAY!!!

All this week I've been getting help from my game design teacher to figure out how to do this right. Now originally I was thinking like most rhythm games where there's buttons shown that you need to press to the beat but instead there isn't going to be a visual for that. And my idea for the special moves which are really taunts are going to be like a thing you do once you beat a level.

Now how do you beat a level is the question. ORIGINALLY I was thinking "oh well in roller derby jams are like two minutes so each level is two minutes." I might stick with that but really this is how the game will look like
('scuse my laziness I'm kind of sick today but I've been meaning to post talk about this game all week)

Your goal as the jammer will be to get passed the blockers so you can score lots of points by basically lapping everyone. But you're going to have about 3 different ways to dodge. You can push through people, skate around them OR do whips ( meaning one of your team members are gonna like fling you ahead of everyone. )
The upper right corner is where announcers will comment on your skill so if you're going to the beat they'll say good things and most likely I'll have some type of combo counter to let the player know theyre doing well and if you do bad the announcers will also comment on that.

The announcers will also comment on you stylistic choice. Like if you use a lot of one move and things of that sort. The meter on the left of the jammer is how you'll beat the level and it'll change different colors based on your style. You have to fill it up and to fill it up you'll just keep dodging people and scoring points.


Yesterday I actually got a small little system to work. Now what's happening here, since there's no actual visual thing to see where to make beats you make them yourself!!

I basically programmed it so that different beats are recognized and can boost your score. The more difficult beats will boost your score more. Like what's happening up there in the console you can see that:

1-2-3-4

1-2--4

1--3 -

and

-2-3-4

are all recognizable beats

So which beats show different dodges?

I didn't figure that out yet. But what I'm thinking is, there'll be three buttons for each different dodge and by pressing said button to whichever beat you like will score points. Harder beats will give you more points ( as in like 1 and 2 and 3 and 4 and)

I hope this whole big ol' explanation makes sense!!!

My next steps are to:
- Finish Maggie's skate cycle
- Finish the background and have it loop
- Draw three different types of blockers
Make a good song

I'm gonna focus on Maggie skating as well as the background for the rest of the week! If I manage to finish it I'll give an update about it!

Thanks!! I'm also super excited for yours C:

Alright there's almost a month left of yurijam and only reason I haven't done much because I've been busy with other stuff but I at least have stuff planned, character sheets and I'm gonna make sure I have at least ONE animation done before october comes ( along with the looping background I'm going to use for the game.)

For now I guess this devlog entry is for myself to keep looking at 

What needs to be done:
- Art Assets ( for AT LEAST Maggie)
- One song
- The actual programming stuff
- Sound effects for buttons and etc.
- Probably more

What I need to focus on between now and Oct 7th
- Maggie skating normally
- Maggie "swerving"
- 3 "stylish" moves for Maggie 
- The looping roller derby rink background
- MAKING A DESIGN DOCUMENT!!!
- (Stretch) "Enemy" skating normal
- (Stretch) "Enemy " blocking animation
- (Super Stretch) UI art 

I started the song already and the programming I'm getting help with so hopefully I'll have all of this stuff done before October 7th

Anyway I started just trying to animate something today. It ain't the best because I'm tired and every-time i start animating it's like sketchy and messy first and then I clean it up, that's just my way of working I guess >v>;;


Hope everyone's having a good week and are doing well with their games!!

ayyye thanks!! c:<

Aww this is cute!!

Here are the character sheets I just finished today for Maggie and Patricia! Along with some extra stuff about how they'l be in the game >v>

I planned for Maggie to be like super fast and have lots of stamina so she'll slip past her opponents and pull off some stellar moves when getting a "stylish", or however I'm going to call these "special moves"

Patricia on the other hand is super tough and can like easily push past people and it's really hard to knock her down/slow her down by creating walls to stop her from going round the track. Her special moves I need to further plan out, but just know she's sassy and ready tot thow down.

Hopefully by next week I'll FINALLY start animating some roughs of Maggie skating and sliding n what not. Or maybe I'll work on the background. I don't know, I'll plan it out this weekend since the next two days I'll be busy.

Hope everyone's having a good week and doing great with their games!



Aw thanks! c:

Heyo! I missed the chance to participate in Yuri Jam last year so I'm taking my chance to be apart of it this year! I was originally just gonna make a dating sim, but I've been dying to make a rhythm game for so long and I finally have a bit of an idea on how to do it. So!

Basically this rhythm game(which will probably only have one level so I can perfect this for November) will let you play one of two characters, Maggie or Patricia. They both like each other, but are on different teams so in the game you'll have to not only have to score lots of points, you'll have to impress your crush with your stylish moves. Basically to do those stylish moves, since it's a rhythm game you'll just be hitting some extra notes to do that probably. Missing notes will cause you to get knocked over by the blockers and I'll probably make the player have lives so if you fail to much its gameover?  I don't know entirely how I'm going to make this work. When I do I'll probably post about it.

So far I'm currently focusing on the art stuff for the game since I'm going to ask my game design teacher for help for programming the rhythm game in unity without it being offset >v>;; But I can't really ask for much help till October, so sooner or later I'll finish the character sheets for Patricia and Maggie, start the animations as well as having the background ready.
I'll also need to work on that single 2 minute song quite a lot because I'm not the best at making music ;v; 


Anyway below is one of my first sketches of Maggie(right) and Patricia(left)


itch.io community » Game Development · Created a new topic iris

It's been almost a year since I've  first thought of this idea  and I finally got around to finishing it and releasing!
I'm trying to make an effort to stop being so shy and showing my work to other people even if I'm worried people might not like it!

So here it is! My(3rd?) visual novel which I made in renpy!

~Summary~

( This all came straight from the page)

Life is hard and high school can be extremely difficult with the drama it brings for Iris.

She's having trouble adapting and moving on. She's having trouble staying strong and calm while dealing with the possibilities of fake friends and the like. She keeps having nightmares about her issues. She thinks things can get better...but that's only if she tries to make it better and doesn't give up on herself. As you play the game you will have to make choices quickly as well as make sure your "Anxiety meter" doesn't fill up. There are a total 7 endings! 4 bad endings, one neutral ending, one good, and one true ending.

This game includes mature language and hints at suicidal thoughts so you have been warned.

You can play the game here: https://gensuta.itch.io/iris

Also here's a screenshot of the game!


If you like the game, have a comment or find a bug/typo  feel free to comment below!
All art, music, etc. was created by yours truly. ( I'm sorry in advance if there are any typos/bugs!!! I've been staring at this script for quite a while and was too shy to ask to get some beta testers;;; )

KNOWN ISSUES

- The anxiety meter glitches sometimes??? (as in the image. you won't randomly get a game over don't worry)

- The backgrounds need some work artwise :^)))

Aww thanks! ^v^ And same that's personally my favorite

Hoooo boy I managed to sorta finish this!! Here's my post mortem! ( It's a 3AM so I'm just gonna answer some of the questions)

Did you struggle or get stuck on one mechanic?

Yeah I was having trouble making the left arrows and by the end I found a more efficient way to program and had to go back and fix all the stuff I did in the beginning! >:C

What was successful and what was less successful? 

I finished the creator, made music and drew a LOT of art assets! That I feel was successful.
What wasn't successful was adding the story elements and  other little things but hey, I got that randomizer to work and I'm most proud of that!

Did you finish your game? 

I basically finished the core thing I wanted but I'm definitely going to slowly but surely add more so its more polished!

Did you have Quite A Few Problems And Maybe Did Not Finish That Game?

The problem was being limited on time, busy with life aND RUNNING INTO BUGS! But I did finish the character creator portion although its absolute garbage :llll as in im not happy w/ the clothes tbh

but anyway! I learned a lot of stuff too! So that's good. 

And yeahhh. Whoever's reading this hope your week is going well!

Ah coolios

Here it is. The ~character creator. I forgot what day it was lol and besides this may possibly be my last devlog for this. I'm like, lowkey stressed right now.

Summer homework, this game jam, and other things are in my to do list. So! It's not like I'm NOT finishing my game, but I'm going to get rid of the choose your own story portion entirely so I don't stress myself out.

Gonna maybe add something different as a lil narrative to replace it. And possibly add the randomizer button c:<

Btw that purple button switches the bottoms from being over or under the tops. :l I honestly think most of the clothes don't match and look ugly so like I said when I have time I'll hopefully add more!

And if I don't well... It was still fun to make this!

Final to do list.

- Make the left arrow buttons work

- add in that short lil narrative idea

- Make a song

- Make a title screen(?) I don't know if it's 100 % needed at this point? Idk..

Anyway! I still enjoyed participating in this game jam and hopefully I'll participate again next year!

This is looking pretty good so far!! I really like how all the sprites look c: What engine are you guys using to make this?

Day 11( because I forgot to post on day 10. I was too tired)

The games for change festival is making me pOOPED, as in tired because its just so great! Being there has just been very motivating and also just crazy cause I spoke there??? Like what?? It's so surreal to me because I never thought I would be doing anything like that anytime soon. Like that was like a far away dream that just boom! Came true! And then today there was an overwatch panel focusing on strong female characters in game and that was just really inspirational for me. I loved it!

ANYWAY! Back to focusing on the actual game jam stuff!

Assets are done. Programming isn't. But! I managed to do this at least today!


 I'll make music probably Thursday or Friday as well as 100% COMPLETE the character creator. Saturday I'll add more to the short story part of the game as well as include a title screen since it'll be the easiest thing to do so it should be my last task. Tomorrow I'm 100% sure I'm not going to work on a thing.
Tomorrow's the final day of the G4C festival(Theres gonna be a bunch of cool vr stuff to try!! And a vr afterparty thing)

After the game jam maybe I'll update it so I can include more features like the randomizer I wanted to put in. It wouldn't even be that hard to do anyway! But gotta finish the important stuff first.

Day 9

AHHH! I almost missed a day!Like I literally almost forgot tp post a devlog. Anyway, this'll be quick since I need to get some rest!

I finished the art assets for the character creator today! Tomorrow I will attempt(key word: attempt) to finish the character creator 100%! If I manage to do that the rest of the week will (hopefully) be a breeze! And I'll show that progress tomorrow if I happen to complete what I want!

To be honest, I most likely won't but that's ok. 

Hope everyone's having a great day and goodluck to everyone else in the game jam!!

Dang this looks amazing so far!! Keep up the good work!

I'm looking forward to seeing this completed!! The art is so cute *-*

Day 8! 

I woke up with a bit of a cold :lll Like my body was sore and my throat was bothering me so I like drank some medicine and went back to sleep. ( Mainly because my parents/sister forced me to go back to sleep instead of work but anyyywayy)


I have finished almost all the art assets today!! And added to the story portion a bit.
I just need to finish the tops, bottoms and shoes for each body type annnndd probably add some nice bgs and stuff. Oh! And add a title screen and music... Not to mention I haven't program the arrows for the hair like at all but hey! I've still made some progress today and thats what matters!

Got 6 days to go and in those 6 days I plan to:

- Finish the character creator 100%

- Make a song!!

- Finish character creator art, background art and (possibly) change the option boxes

- Create a start screen

- Make sure the player can name characters

- Make sure the player can switch if the top is over or under the bottoms!!!!

- Finish the story for each with at LEAST 2 options for each lil path

- Make sure the character customization stays for each scene!!

- Add randomizer(optional)

- Add accessories  (optional)

BOY I hope I can finish the bare minimum for this on time! I have to go to the Games for Change Festival the first 3 days of next week so I'm 100% sure I won't be working during then ;0;

Day 7!!!

Oh man yesterday was not successful when it comes to getting what Iw anted completed BUT I did have a rather good day yesterday. Got to play a lot of other people's games since the game design program I'm apart of had us go to this thing called Playtest Thursdays which is super cool n fun! I ended up getting home at 8ish pm and I was exhaussssted so I couldn't even think about working on anything. I just wanted to pass out.

Today I had to get my hair done since I have to go to the Games For Change Festival next week (And boy I am 100% excited but shook at the same time for that) Luckily I still managed to work on stuff today after my dad finished doing my hair as you can see below.

 I finished all the hairstyles!! Just adding colors to eachhhh of them though which is a LOT of work but like I want there to be more options when customizing a character, ya know?

For the rest of the day my goal is (since it's like 6-ish pm right now) is to just to finish adding the 8 different colors to each hairstyle and that's probably it.

My head still hurts from getting my hair done  and also my friends wanted to start a DnD campaign today!And I've never played DnD so I gotta make sure not to multitask when we start.

Tomorrow I'll hopefully work a loooot on the story part of the game so it'll be more than just a character creator 

Yeah it is lol c:

Day 6 

Another successful day! Got the choice options to work and got the textbox to work as well! c:


To be entirely honest I thought the character creation would take a lot longer for me but it hasn't sooooo I haven't quite planned out what I want the dreams to be about. All I DO know is that they're probably going to be really silly and short. I'm gonna like change what's there for the choice options since those are kinda placeholders. Gonna probably work only on story stuff etc. this weekend. I just wanna finish off drawing all the art assets first and having the Character creator 100% done first. 

Anywho! Onto todays todo list:

- Draw 5 more "top" hair

- Draw 5 more "bottom" hair

- Make different hair colors for all of them

-Add hair to scene

- Add shoes to scene

Today's gonna be a long day since I'll be outside from early to really late, but I'll have my laptop with me to still work on stuff! 
Hope everyone's having a wonderful day! ^v^

Thank you and yeah that's why I added that feature since a lot of systems don't have that.

Day 5

There won't be a gif today mainly because well, the next thing I want to show is that I have my choice options working for the story portion.
Buuuut I don't have it done quite yet since I forgot that I think you have to use raycasting to get the mouse to work on UI objects in Unity and I really don't know what raycasting is. Like of course I can search up a tutorial but I don't 100% understand what it does and why it does it! Like if a problem comes up and I don't understand why it's happening, and it's related to the raycasting thing, I want to know how to fix it w/o any issues.

So I'm going to use another way to make the choice options work(which will be the same way I got the arrows to work)
Anyway! The goals I set for yesterday have been completed though since I fixed those left arrows!
Now for todays goals...

  • Draw 5 more tops
  • Draw 5 more bottoms
  • Make sure there's 5 shoes
  • Get choice options to work
  • (Stretch Goal) Add shoes to the game

Whoa this is looking good so far! :0

Day 4!

Made a lot of progress yesterday as you can see! >v> And I added a body type to the list since that was actually the first thing I drew for this but I was like "ehhh should I use that?" And I will because you know not every character ever is is all slim n what not. And although I was like I want the characters to be androgynous I think I'll let the player choose the gender of the characters in the story part of the  game because like c'mon there can be muscular girls and curvy boys! And like the character can be nonbinary too! I can't act like people like that don't exist! So I gotta let that happen c:

Anyway for today my goals are to fix the left arrows( Because the left and right arrows only work for skin so far aha) 
And theeen I'll maybe start on the story portion just to figure out what I want to have for that since I figured out how I can do the rest of the character customizer without any more issues!

I also need to give myself a break since my summer game design program started yesterday so yesterday once I started trying to fix the bugs for this I was just exhausssted. But at the same time I was happy to finally get the body types working because it was giving me troooouble.

Ahhhh thank you!

Thank ya! And yeah it's really enjoyable c:

Ahhh this looks great!! Can't wait to play it!

(Edited 1 time)

Day 3

Yesterday was successful as you can see below! I fixed the problem and started working on other art assets (which I'm gonna start adding today)

Goals for today are gonna be:

  • Be able to change the face
  • Be able to change the hair
  • Start drawing some tops

Oh! And I figured out how to save customizations so it can go to another scene >:D So that'll help if I managed to finish enough stuff that'll allow for me to create the little story portion of the game~

Thanks! And yeah I was going for making the characters androgynous.

Thank you! c:

Day 2

Welp here's some progress from yesterday!


Usually I have placeholders when starting a new game but I decided to work on some of  the art assets first and just choose something to start with.

I was happy at first because I was like " Yay it's working!!" And then I realized that if I clicked anywhere instead of just the right arrow(cause I started with one arrow at a time) that it would change the skin color. So I fixed that issue but another problem came up!!

As you can see in the gif above the left arrow doesn't properly go back and I don't want to be lazy and just make players click the right arrow to get whatever thing they want. I want them to be able to go back for things  instead of going allll the way around.

So! My goal for today is to fix that and maybe work on some more art assets.
I guess a stretch goal for today would be learning how to save customizations to another scene  because I found a tutorial for it and I understand it pretty well but I just don't want to break the game!

;-; I already lost quite a lot of time today though since I woke up around 12 but I'll hopefully still have a productive day!

Ah thank you! And eh it might be like that if I can figure out how to do it right.  Learning to get customization to work so far has been pretty difficult but hopefully in the end it'll turn out ok!

Created a new topic Dream Dress Up[Devlog]

Day 1
I've never properly made a devlog before but I wanna give it a try!

The Idea I have in mind so far for the game is the player is dreaming and the characters/story that appear in the dream you get to create! 

To be honest such an idea is quuuuiite a long shot. The main thing I just want to accomplish during this game jam is just to figure out how to do custom characterization in Unity so if my lil story idea doesn't work I'll be happy with just being able to get this to work and finishing it for the game jam ;v; ( I mean who doesn't like character customization in games. It'll definitely be helpful for the future!)

Checklist for the game (so far):

  • Cute song for the game
  • Draw 10 facial expressions
  • Draw 7 hair styles
  • Draw 10 tops
  • Draw 10 bottoms
  • Draw 5 shoes
  • Program arrows to change clothes n etc.
  • Program choice options(Like how it is in Ren'py)
  • Make sure the text works right!! And doesn't glitch things out
  • Let players name the characters in the story
  • Make a pause screen(Stretch goal tbh)
  • Randomizer(stretch goal)
  • Add more clothes/hair styles/etc. (Stretch goal)
  • Draw 10 accessories (stretch goal)

Aw this is such a cute game idea!!!

1. Hi there! What's your name? Want to introduce yourself?

My name's Geneva, but you can call me Gen! >v> I'm a high school student(i'm gonna be a senior) that loves making video games and playing video games!

2. Did you participate in the last jam we held? If so, what do you plan on doing better this time? If not, what's your reason for joining?

Nope I haven't! But I wanted to join to try learning something new under a constrained time limit.

3. What games are your favorites? Did any of them inspire you, or made you want to make your own?
My favorite games of all time are Pokemon Colosseum and and Paper Mario: TTYD and they haven't inspire me to make my own. I was actually inspired  by a lot of visual novels and RPGMaker games to make my own. (Specifically Nomnomnami's stuff really inspired me!!)

4. Do you have experience with game development? What did you do/with what engine?

Yep! I've been making games since last year. I mainly have experience in Renp'y( I made games with my friends under sasskurasaphicgames) I also messed around with RPGMaker, GameMaker and recently Unity.

5. Tell us about something you're passionate about!

I'm passionate about music and having LGBTQA characters in games!

6. What are your goals for this game jam?

I have 3 goals for this game jam:

- Learn how to make a pause menu - Learn how to make a character customization feature  - Learn how to create a script that allows the game to work on mobile and in a browser

7. Any advice to new jammers (if you're a veteran)?

Don't stress on perfection! The experience and knowledge you gain from trying to make a game in a short amount of time is what matters. c: