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A jam submission

The Lost LightView game page

Two Brothers get lost down a Mineshaft, with the younger one Injured you must escape.
Submitted by leafyxr (@LeafyxrDev) — 8 minutes, 36 seconds before the deadline
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The Lost Light's itch.io page

Results

CriteriaRankScore*Raw Score
Vote for your favourite game!#1673.0003.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Developer

I've made some small changes based on others feedback. Actual update will be posted when the voting period ends. - https://leafyxr.itch.io/a-lost-light/devlog/115028/post-jam-update

Developer

Update now live - https://leafyxr.itch.io/a-lost-light/devlog/115198/post-jam-update-now-live

Submitted (1 edit) (+1)

Nice concept, and I personally like the Octopath style where you have pixel art characters in a 3D world. With some of the pacing issues, the lack of sound really made the pace feel slower than it already was. However, this is a game jam not a professional piece - you should be impressed with what you got done!

EDIT: If you do revisit the game / tweak some values, I'd be interested in replaying it.

Developer(+1)

Thanks, I've made some small changes based on others feedback. Actual update will be posted when the voting period ends so for now its just Images. Let me know what you think - https://leafyxr.itch.io/a-lost-light/devlog/115028/post-jam-update

Developer

Update now live - https://leafyxr.itch.io/a-lost-light/devlog/115198/post-jam-update-now-live

Submitted(+2)

I like art direction except for the wall textures which SpeedyBrain also picked up on. I fell through the floor on one occasion and the lifts could have moved a little faster for my liking, and the lack of sound was a bit disappointing, but there's only so much that can be done in 48 hours. 

The concept was quite interesting (got some Until Dawn vibes) and I think it's just a case of not having enough time to fully finish it. I think it'd be really neat with a bit more time and polish!

Developer

Wall textures were one of the first things I did, before I'd decided on the look completely.

From all my testing runs I never fell through the floor so I'd be interested to know where that occurred.

As mentioned in a previous comment, lifts were one of the last additions, changing the speed is easy it's just a case of time limits preventing getting the right balance.

And as for sound effects, I didn't really think about it at all.

I'm happy with how it turned out overall but I think I might revisit it at some point in the new year.

Submitted(+1)

Hi Leafy; it was after you pass the first gate. Rather than operate the lift behind that gate straight away, I carried on to the right and fell through the floor. Hope that helps!

Developer

Oh right, I know what section you mean, I think I forgot to add a collision box to the model up there, oops.

Developer

Made some changes based on your feedback - https://leafyxr.itch.io/a-lost-light/devlog/115028/post-jam-update

Developer

Update now live - https://leafyxr.itch.io/a-lost-light/devlog/115198/post-jam-update-now-live

Submitted(+1)

Interesting puzzle game. Love the light in this game.

Not a fan of the mixed pixel and realistic art. Levers feel a bit weird.

Developer(+1)

Originally it was going to be completely 3d, but I decided to save time by using sprites for the Characters. I know what you mean about the levers, they were one of the last things I did in a mad rush.

Submitted(+1)

Still a great game done in 48hrs. Keep on making more.

Developer

Made some changes based on your feedback - https://leafyxr.itch.io/a-lost-light/devlog/115028/post-jam-update

Submitted

will try after the jam ends. still a lot of games to check out

Developer

Update now live - https://leafyxr.itch.io/a-lost-light/devlog/115198/post-jam-update-now-live

Submitted(+1)

Really atmospheric and very pretty.   Sometimes a little tricky to figure out where to stand to pull the levers, but that's my only criticism.

Developer

The Levers needed more time for sure, I was in a rush to get all the levers, lifts and doors in for the last two hours of the Jam.

Submitted(+1)

Neat art direction :)

Submitted(+1)

Could have used a jump button, otherwise pretty cool

Developer (1 edit)

A and D to move, Q to Pick up/Drop, E to Interact, Escape to Pause.
For Controllers - Right Stick to move, B to Pick up/Drop, A to Interact, Options to Pause, B to Cancel.