Pour un premier petit jeu, je le trouve assez réussi, on sent l'inspiration isaac, dommage il n'y a pas d'écran titre mais bon j'imagine que c'est par manque de temps, alors franchement je vais pas trop critiquer tous les petits défauts , je vous encourage à continuer comme ça et je vous dis bravo :3
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Surprise Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Vote on your favourite game! | #81 | 2.778 | 2.778 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice game that was easy to pick up (I managed to play in through wine in Linux). Straightforward mechanics and nice pixel graphics. Good job!
Really nice and cute game. I love the pixel look and the sounds!
Maybe im a dummy but I cant find the goal :( The game in general is nice. I really like the classic and actually think the minimap is great! If you do keep going I think you should lean into that, maybe have the whole game be black/white minimalistic. Good job and nicely done for first time jamming!
I like it! Some of the graphics are a little messy and could do with a polish up, the numbers in the bottom right corner and the timer1 timer2 etc, and the map choice is a little unusal! The gameplay is fun though! :)
Visual aspect
I liked the way it looks. It's simple but effective, and looks pretty consistent. There's not much more to say, the game has an enjoyable look.
Sound aspect
A bit repetitive (but who am I to judge on that part) but it matches the ambience, it's fast enough to set pressure (with the timer). I didn't really like it, although it does what it's intended to.
Tutorials
I disliked the fact there wasn't any tutorial (not even a little text popping the first seconds to explain a bit what you have to do). I took the fun away from me in my first run, but I gave it a second chance for a second run.
Gameplay
- The combat feels really weird, sometimes the knockback is somehow random and you can take a lot of damage if the enemy walks in the same direction than your knockback. Moreover, you can just "spam J" until the mob jumps in front of you, hoping you have enough range. It was cool at first, but rapidly became boring.
- The random aspect of the map is cool, but it would've been nice to have a few indications on where to go. Even though the map helps once you find it.
- The timer is interesting, but feels a bit buggy. You have timer2 with 1 minute, timer1 with 20s and same with timer0, if I recall correctly.
- Spam R for boost may take the fun away (but it's about whether, as a player, you want to cheat or not). But I could just spam R to start in an area with a chest.
- Talking about chests, it's nice to unlock weapons but what do they do? It needs more explanation here too.
Theme
I guess it fits the theme with the random rooms and the chests, so it'll be a yes for me.
Overall feeling
The first run has a terrible user experience, I really felt lost and was trying to roam mindlessly in the wild, until I saw a comment on here talking about a map, and the game became a bit more fun from this point on.
The game has a great potential with such a simple gameplay, and with polishing it may be really fun to play. Had a great time though :)
Gameplay correct même si très facile à abuser (full spam = win) et que les hit-box semblent un peu bancales, par contre la limite de temps rend le jeu intéressant car pas si facile que ça. design simple mais qui fait l'affaire, le plus gros problème reste quand même je trouve le manque d'indications quand on lance le jeu...
Merci beaucoup pour le retour ! Pour le coup si on avait eu plus de temps on aurait passé plus de temps sur les hitbox des ennemis.. Pour le coup je n'avais pas pensé au coup du spam attack pour tout défoncer xD
En ce qui concerne le manque d'indication c'est la surprise .... :DDDDD ou juste un manque de temps aussi ~
the art is very good, however the combat is very hard to.. control I guess whats going on? alot of the time it feels like because the difference in range between your sword and the enemies hit box is very small, it took me several trys to figure out what I was doing because I simply didnt realize there was a map, or a goal at all, so in the future maybe you should point that out.
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