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A jam submission

Surprise DungeonView game page

Submitted by sOlaris38, Valsept (@Valsept), Rick (@GnousRick) — 1 hour, 2 minutes before the deadline
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Surprise Dungeon's itch.io page

Results

CriteriaRankScore*Raw Score
Vote on your favourite game!#812.7782.778

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Pour un premier petit jeu, je le trouve assez réussi, on sent l'inspiration isaac, dommage il n'y a pas d'écran titre mais bon j'imagine que c'est par manque de temps, alors franchement je vais pas trop critiquer tous les petits défauts , je vous encourage à continuer comme ça et je vous dis bravo :3

Developer

Merci beaucoup pour ton retour et pour avoir testé notre jeu ! En effet c'est le genre de truc qu'on aurait pu mettre si jamais on avait eu plus de temps ;D Si jamais tu penses qu'un défaut vaut la peine d'être corrigé tu es libre de nous le dire :3

Submitted(+1)

Nice game that was easy to pick up (I managed to play in through wine in Linux). Straightforward mechanics and nice pixel graphics. Good job!

Developer

Thank you very much for playing ! I'm glad you enjoyed our game ! :D 

Submitted(+1)

Wasn't too sure what the goal was at first, but I still had fun walking around and slaying things :) The animations are really nice and gameplay is pretty satisfying, I think you could polish this into a great little game!

Developer

Thank you for playing ! We will put a tutorial in the game in the futur ! Thank you very much !!! :D

Submitted(+1)

Really nice and cute game. I love the pixel look and the sounds!

Developer

Thank you for your feedback ! :D Glad you enjoyed it !

Submitted(+1)

This is great! Fun, nice art, good sounds, Great job!

Developer

Thank you very much ! :D 

(+1)

It's cute and classic! Made it to the goal on my third try. The attack sound effects are nice too, as is the music

Developer

Well done, good perf ! Thank you very much for your feedback ! :3

Submitted

Maybe im a dummy but I cant find the goal :( The game in general is nice.  I really like the classic and actually think the minimap is great! If you do keep going I think you should lean into that, maybe have the whole game be black/white minimalistic. Good job and nicely done for first time jamming!

Developer

You're not the only one, the goal is the surprise :D We will think about your idea, It's a very good one ! 
Thank you for your feedback ;DD

Submitted(+1)

I like it! Some of the graphics are a little messy and could do with a polish  up, the numbers in the bottom right corner and the timer1 timer2 etc, and the map choice is a little unusal! The gameplay is fun though! :)

Developer(+1)

Thank you for the feedback ! Some graphics stuff needed more time it's our frist jam so we had some time management troubles ! :D 

(+2)

The graphics and sounds are pretty cool!

I was lost at first but I have now fully embraced my role in the quest for the Holy Strawberry!  \[T]/

The fights are a bit repetitive and kinda "Crush your J key simulator", but overall it's pretty nice :)

Developer(+1)

Thank you for the feedback! 

Yesm next time we will put a real tutorial. I know that's hard to understand for the beginner .

God bless the Holy Strawberry ! \[T]/

Submitted (1 edit) (+3)

Visual aspect

I liked the way it looks. It's simple but effective, and looks pretty consistent. There's not much more to say, the game has an enjoyable look.

Sound aspect

A bit repetitive (but who am I to judge on that part) but it matches the ambience, it's fast enough to set pressure (with the timer). I didn't really like it, although it does what it's intended to.

Tutorials

I disliked the fact there wasn't any tutorial (not even a little text popping the first seconds to explain a bit what you have to do). I took the fun away from me in my first run, but I gave it a second chance for a second run.

Gameplay

  • The combat feels really weird, sometimes the knockback is somehow random and you can take a lot of damage if the enemy walks in the same direction than your knockback. Moreover, you can just "spam J" until the mob jumps in front of you, hoping you have enough range. It was cool at first, but rapidly became boring.
  • The random aspect of the map is cool, but it would've been nice to have a few indications on where to go. Even though the map helps once you find it.
  • The timer is interesting, but feels a bit buggy. You have timer2 with 1 minute, timer1 with 20s and same with timer0, if I recall correctly.
  • Spam R for boost may take the fun away (but it's about whether, as a player, you want to cheat or not). But I could just spam R to start in an area with a chest.
  • Talking about chests, it's nice to unlock weapons but what do they do? It needs more explanation here too.

Theme

I guess it fits the theme with the random rooms and the chests, so it'll be a yes for me.

Overall feeling

The first run has a terrible user experience, I really felt lost and was trying to roam mindlessly in the wild, until I saw a comment on here talking about a map, and the game became a bit more fun from this point on.

The game has a great potential with such a simple gameplay, and with polishing it may be really fun to play. Had a great time though :)

Developer

Thank you very much for you very great feedback ! We may improve the game in the future !  :DDD 

(+3)

Gameplay correct même si très facile à abuser (full spam = win) et que les hit-box semblent un peu bancales, par contre la limite de temps rend le jeu intéressant car pas si facile que ça. design simple mais qui fait l'affaire, le plus gros problème reste quand même je trouve le manque d'indications quand on lance le jeu...

Developer(+1)

Merci beaucoup pour le retour ! Pour le coup si on avait eu plus de temps on aurait passé plus de temps sur les hitbox des ennemis.. Pour le coup je n'avais pas pensé au coup du spam attack pour tout défoncer xD

En ce qui concerne le manque d'indication c'est la surprise .... :DDDDD ou juste un manque de temps aussi ~

(1 edit) (+2)

Very good game, spamming gave me an erection lmao

So now I have to buy a new "J" key 

GG WP EZ

Developer(+1)

Best player ever xD U made my entire life

Submitted(+2)

the art is very good, however the combat is very hard to.. control I guess whats going on? alot of the time it feels like because the difference in range between your sword and the enemies hit box is very small, it took me several trys to figure out what I was doing because I simply didnt realize there was a map, or a goal at all, so in the future maybe you should point that out.

Developer

Thank you for your feedback ! We don't had enough time to improve hitbox of the ennemis :/ 

That's true that it is hard to know the objective I would like to say **it's the surprise** but it's just because of the time.