Sadly it took me some time to figure out the controls, so I had to restart the game multiple times, as there was no restart button. I realize it's still a prototype and there's definitely potential, I enjoyed playing :)
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hyper/chip heroes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #417 | 2.837 | 3.714 |
Visuals | #638 | 2.400 | 3.143 |
On Topic | #659 | 2.400 | 3.143 |
WOWIE! | #818 | 1.637 | 2.143 |
Creativity | #840 | 1.746 | 2.286 |
Simplicity | #875 | 1.964 | 2.571 |
Fun | #887 | 1.418 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
made it myself
Credits
Jin Mujo, Scott Bates- Neon Coffee Dev Team
Comments
also to be totally honest, we both started working on separate ideas that kinda molded into this.
That to me was the best part of it all, looking at the original designs and stuff compared to what we managed to submit being totally different.
but yes sadly the level layouts and the path/hazards took a back seat to make sure the grids and other things worked out well.
It was also very challenging to do this is an abandoned 2d Typescript engine, called super powers, if you have a team or even just one extra hand it’s super fun! Like gamedev in multiplayer mode.
So few problems I encountered
- I don't know how to make the guy start moving
- When switching direction I wish it went top -> right -> bottom -> left :)
It looks great but I couldn't get the full experience :) Hope you try to make those things a bit clearer ;)
From what I played it's really cool and polished. But I can't get the character to actually start moving no matter what, I understand what type of game it is though.
The music is pretty good too!
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