That's a cool answer to "I don't like to design all the levels by myself" ^^
The game looks very nice and gives brilliant arcade vibes.
Criteria | Rank | Score* | Raw Score |
Creativity | #122 | 3.897 | 3.897 |
Visuals | #182 | 3.795 | 3.795 |
Sound | #189 | 3.333 | 3.333 |
Fun | #206 | 3.462 | 3.462 |
WOWIE! | #271 | 3.256 | 3.256 |
On Topic | #537 | 2.795 | 2.795 |
Simplicity | #549 | 3.179 | 3.179 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I did not make the music, but I have bought it and I own the rights (rights to use it however I want).
Credits
Me alone, BoTStaRAI
That's a cool answer to "I don't like to design all the levels by myself" ^^
The game looks very nice and gives brilliant arcade vibes.
Interesting take on a bullet hell game, where so to speak "build you own hell" :D Had a problem in the 3rd or 4th level, where I had 1 coin left, but could neither start the run nor place any more enemies.
Well done game, interesting idea, polished look. Feels more like working against the AI than collaborating with it though ;)
Good job! Make this into a full game :)
I found it a bit difficult to play. At first I didn't understand the purpose of the game, but after a second read of the tutorial (too much text, I did the same error in mine ahah) I managed to understand and play. It has a pleasant feel with nice art. Music is a bit too punchy.
All in all, good game!
I would have liked to see this concept as more of a like, dynamic tower defense as it were? Determining optimal enemy placements to prevent a hero from progressing, stealing their loot to upgrade your stuff. As it is it doesn't feel like you're much collaborating with anything as much as it feels like you're goldfishing a magic deck and I got the most enjoyment out of it just spamming bats and being destroyed, it was kinda a shame to see the idea was sort of the opposite, it doesn't feel good to be bad on purpose.
Nice idea :D
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