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Heady's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #384 | 3.583 | 3.583 |
Fun | #471 | 2.792 | 2.792 |
Visuals | #472 | 2.917 | 2.917 |
WOWIE! | #510 | 2.667 | 2.667 |
Sound | #563 | 2.417 | 2.417 |
Creativity | #597 | 2.708 | 2.708 |
On Topic | #692 | 2.292 | 2.292 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it myself :D
Credits
IngeniousPhoenix
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Comments
It's very unclear on what things do, and what to do.
And the character sometimes doesn't slow down.
Thanks for the feedback!
Cool game! I like the player character and how he spins to move! The intro cutscene was also the best thing I've ever seen in my entire life!
Thank you!
And thanks for playing!
Very nice! I was unsure how this fit the theme until I suddenly hit a bounce pad held by a robot lol!
I really like this idea- it truly forces you to work with the robots- and in a different way to what other games have done!
You should be proud of this submission, good job :D
Thank your for playing!
I'm glad you enjoyed it!
Definitely a lot more than this game seems from the name and the description it's got a really unique movement system with the momentum from rolling combined with the.. I guess boost. Along with the later jump that you get leading to some very hard platforming challenges. A little annoying on the actual "replaying" I guess, in terms of actually getting back to the challenge.
Since the game makes you wait through the level start animation everytime you're spending a lot of time waiting an d a lot less time attempting and dying. Which is a little annoying. But it is a nice setup with the rising platform for sure. I feel like if it were start at the top though that would help.
Ignoring that though, the game definitely has a lot of difficulty at least in my experience, there were quite a few times where I was just barely alive based off some momentum. And the game doesn't make that.. super clear, I sort of figured it out after accidentally, I think, cheesing a lot of the levels but it wasn't clear on a few whether to not I needed to just platform, or if I needed to go all in and just momentum my way through it.
Ignoring that though the only real annoyance i ran into besides obviously the respawning and well, difficulty can get a little annoying, but ignoring those it was a little weird and a little annoying trying to control the "boost" since it was built off the mouse there were quite a lot of times I would accidentally click off the screen while trying to use it. Which was a little annoying. Though to be fair that's because I didn't run the game in full screen, it's still not the most fun when I randomly fall because the window decided to unfocus when I went to boost. Though that may be more of an issue specific to me. I just figured I wold point it out.
Overall though an interesting platformer with a relatively unique movement system. A little bit of an iffy difficulty curve, a nice setup for a, I guess sort of speedrun platformer, Though it's not the clearest in what you're doing throughout the levels at times. While at others it was relatively fast, mainly because it made me see the mechanic near instantly, which was helpful.
Thank you for the feedback and review!
A bit frustrating to have to wait every time you respawn
Thanks for the feedback!
Had some good fun with the game! just 3 things: -> what is the difference between the push and the jump? I didn’t quite notice it -> try to increase the contrast between the foreground and the background, sometimes I thought I could land on background platforms -> What is the connection to the jam theme?
There was not really a difference between the jump and push, but the original plan was for the player to be able to jump in the air.
I tried darkening the background and probably should've darkened it a bit more.
The connection to the jam is that they are robots that are helping you.
Thanks for playing and thanks for the feedback!
thanks for the answer! Also I must say your game was one of the most polished / completed I played here, good job
Thank you :D
Very cute and fun game! Nice art choices and nice concept! Good job!
Thank you so much!
Nice music first of all. The slippery ground wasn't an issue, since my game has a similar slippyness, I got used to it fast :D Also liked the visuals and especially all the small animations as details. Cool!
Thank you for playing! And thank you for the feedback!
fun game but the ground looks a bit slippery
Thanks for the feedback!
it was fun
Thank you!
I like it!
Thanks for playing!
Thanks for playing!
Cool game! The movement was really slidy which was a bit annoying though.
Thank you for playing!
Its a cool game but not very attractive.
Thanks for the feedback!
Super fun! I played through a bunch of levels. Not sure how this connects to the theme, but overall I did like the game.
Thanks for playing.
The "Ai" are the robots you see in the game.
I probably could've contributed to the game a little bit more.
Thanks!