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A jam submission

Caught in a Loop, Program the Robot to HelpView game page

A new robot just came off the assembly line with one problem, NO CODE!
Submitted by Superchocolatemilkshake (@SUCHMISH) — 9 hours, 42 minutes before the deadline
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Caught in a Loop, Program the Robot to Help's itch.io page

Results

CriteriaRankScore*Raw Score
On Topic#6832.3094.000
Creativity#8441.7323.000
Sound#9370.8661.500
Visuals#9501.0101.750
WOWIE!#9690.8661.500
Fun#9800.7221.250
Simplicity#9970.8661.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Music Source
If I had any, myself

Credits
Superchocolatemilkshake (suchmish for short)

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Comments

Submitted(+1)

the game for me was not working sorry :(

Developer

Did it not run? Or was it just getting to the goal wouldn't do anything?  I didn't actually put any collision detection in the game so that's a problem that I can fix and I need to fix, if it won't run, then I have no idea how to help (besides asking for a quick hardware spec).  Sorry if I seem vague, I do need a few details so I can make the proper bug fixes..

Submitted(+1)

I could not finish the goal but thanks for the answer

Submitted(+1)

I managed to get to the goal however nothing happend :(

its a interesting concept having to tell the robot what to do.  However the code didnt make much sense to me. "if(move < m)" i get what your trying to say, but i think it would have been clear if it just was an instruction that was "move forward M" rather than using an if statement.

The instructions appearing on the left was cool but i did get rather small.

I completed the game though ! interesting concept , with time you could make it better for sure :)


Developer

Yeah, You probably noticed that you can move through walls too (if you didn't then well, now you know), most of the collisions for all the objects are nonexistent since I ran out of time to put some in (guy's gotta sleep and work you know).  I decided to upload what I had.  And well I was trying to refer to code with the if statements, and I had some for loops planned as well.  I didn't put that in since it would do essentially the same as the if loops, but I might put it back in later versions...