30 deaths. Would have liked quicker respawns with the trail and error but fun overall. It has that "I will not let this game beat me" feeling.
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Holo Madness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Topic | #58 | 4.083 | 4.083 |
Visuals | #272 | 3.500 | 3.500 |
WOWIE! | #320 | 3.167 | 3.167 |
Creativity | #417 | 3.167 | 3.167 |
Simplicity | #419 | 3.500 | 3.500 |
Sound | #430 | 2.917 | 2.917 |
Fun | #486 | 2.917 | 2.917 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
We were working in a team of 3 people and did all the assets and code this weekend
Comments
I like the concept of learning more every time you die but this is also low key giving me cat Mario flash backs :') But I kind of like the frustration type games especially the guessing of which platform is the trap. Also great job on the visuals
The visuals are awesome!! And the concept fits the theme well, I was just going to suggest some more checkpoints at the start but looks like it was already mentioned :)
I really liked the graphics and the concept! The particle effect trailing off of the player is also really good! Maybe there could have been some checkpoints towards the start so you didn't have to repeat yourself as much, either that or making the player faster so they can get back to where they died sooner. The foreground and background had the same colour pallet so maybe the background could have been faded too. Other than that, this was really cool platformer!
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