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A jam submission

Speed SpringView game page

Speed Spring is a speed running game about getting the fastest time and the most pizza
Submitted by GingeyKid (@GingeyDraws) — 6 hours, 55 minutes before the deadline
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Speed Spring's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Interpretation#63.5453.545
Sound#133.4553.455
Gameplay Experience#143.3643.364
Creativity#193.4553.455
Visuals#193.3643.364
WHAT-A-GAME!#193.0913.091

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

when I stumbled across a hidden path, "Oh so this is how the shortcut is implemented." I spent a lot of time going through the shortcuts in the first level, I thought it was some kind of puzzle and just realized that it was the shortcut at level 2. Overall I enjoyed this game, but maybe it would be better if I could control with one hand.

Submitted

Wow awesome game. I am a WASD guy so took a level or two to get used to arrow keys, but otherwise I really enjoyed it!

Submitted (1 edit) (+1)

Reminds me of Jump Knight. I like the originality of the pizza collection.

Developer

Thanks for playing!

Submitted(+1)

I had a great time with your spin on the platformer! The jump height reminds me of Luigi's ability from Super Paper Mario and surprisingly makes a big difference in the gameplay. I also think that the glide is a mechanic that is both helpful and fun to use, and the extra air mobility is great for easily traversing levels. I like the design of the levels in general, but I especially love how many shortcuts the levels include, and it always felt rewarding to find a new one! I do think that the environment design needs a bit of work. Adding backgrounds, new tilesets, and maybe some plants/NPCs would do a lot to liven up the world. I love the design of the main character, and it would be great to see them interact with a fully fleshed-out world. You did an awesome job, and I had a great time playing your game!

Developer

Thank you so much!

Submitted(+1)

Cool game, and I like the character design. This could use some “coyote-time” and other platforming mechanics that make it more fun and more forgiving to the player.

Developer(+1)

Thank you for the feedback!

Submitted(+1)

I love the spring mechanic! You definitely nailed the control and feel of it :). The only criticisms I would have would be to make the art a bit more diverse. All of the levels are the same and it get's a tad repetitive.

Developer

Yeah, I see what you mean, I didn't really start making the levels until late in the jam so I couldn't go back and change it. Definitely plan to make the visuals more interesting in future games! Thanks for playing!

Submitted(+1)

The mechanics are, yeah you know it, good. So is the visuals and the controls.

Developer

Thank you for playing! Glad you liked it!

Submitted(+1)

The sound was amazing, the mechanics feels good, it was very fun level design the hidden spot to get faster to the objective was good, some spot a little hard to jump with the jump cause some times it don't response right but very good game ^_^

Developer(+1)

Thanks for playing!

Submitted

The sound was amazing, the mechanics feels good, it was very fun level design the hidden spot to get faster to the objective was good, some spot a little hard to jump with the jump cause some times it don't response right but very good game ^_^

Submitted(+1)

I really liked the player design, it gives the player nice visual feedback on how much their jump is charged up. The controls are pretty good but they can feel unresponsive at times. I liked the level design, and I really like the music. Well done!

Developer

I'm glad you liked it! Thanks for the feedback!

Submitted(+1)

Really nice design for the player character, I like that you represented both movement mechanics  (spring jump and thrusters) visually and it felt fun to jump from platform to platform whilst grabbing all the pizza I could come across. 

I will agree that the choice for controls are a bit unconventional. It also took me a while to realise that I can move around whilst charging my jump at the same time (i.e. timing the release of the spacebar whilst already having directional movement). Maybe it would be somewhat more intuitive to stop the character from moving when the space bar is pressed and then have it jump left, right or straight up depending on which key is pressed when the space bar is released?

The music and sound effects really added to the appeal of the game, I especially like the catchy music playing at the start screen.

Developer(+1)

Thank you! I'll be sure to keep that in mind for future games!

Submitted(+1)

Nice game - I got through it and found 32 pizzas :)

I did find the control scheme a little uncomfortable; maybe shift to glide? And a bit more signposting for the shortcuts (that said, I did find a good few, so…) would make them seem a bit fairer.

Developer

Thanks for playing! Now that I think about it, it is a weird control scheme. I'll defiantly keep it in mind for future games!

Submitted(+1)

Visually appealing and good sound.

for jump'n'run I prefere w a s d as controlls over arrow keys. feels a bit counter intuitive

Developer

Thanks for the feedback! I'll try and choose a more conventional control scheme or make a control setting in my next game!