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A jam submission

Explore the GrottoView game page

Little adventure game developped for the wasm4 gamejam
Submitted by Sharundaar — 55 minutes, 59 seconds before the deadline
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Explore the Grotto's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#44.2734.273
Overall#54.0234.023
Polished#84.1824.182
Graphics#94.4094.409
Sound#113.4553.455
Controls#123.7273.727
Unique#134.0914.091

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source code repo
https://github.com/Sharundaar/wasm4-gamejam

Main programming language
Odin

Download URL for wasm cart file
https://github.com/Sharundaar/wasm4-gamejam/raw/master/build/cart-release.wasm

Publish on wasm4.org

Include on wasm4.org

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Comments

Submitted(+1)

Amazing game! The graphics are wonderful and its a great atmosphere. My only complaint is that the attack button is the same as the dialogue button, so I ended up skipping a bit of dialogue during certain fights.

Jam HostSubmitted(+1)

Wow, this game has it all, exploration, a story, multiple endings, killer graphics/sound, all wrapped up in one complete package. Definitely one of the most polished games, very nicely done!

Submitted(+1)

Fun game! I like the cheeky dialogue and the rogue-lite feeling, also I am still figuring out how you accomplished the lighting effect.

Developer(+1)

Thanks :D If you want to check the shadowing you can look at the code here : https://github.com/Sharundaar/wasm4-gamejam/blob/73cd70a83dd46c4d3c86b4c6b9c2a92...

It's heavily taken from : https://medium.com/the-bkpt/dithered-shading-tutorial-29f57d06ac39


Submitted(+2)

Loved it, clever structure.

Submitted(+1)

Cute Graphics, just enough story, overall very enjoyable.
After getting the bad ending (no spoilers), I couldn't help but try for the good ending which meant I spent about 10mins dying falling into holes haha.

Loved the fade effect, I am guessing you did that with pallet shifting?
and the dithering lighting effect was great. Graphics are definitely 10/10. Well done!

Developer(+1)

Thanks :D The fade was indeed done by shifting the palette using 4 steps over a few frames, I could have lerped it a bit more smoothly but I felt it matched the overall console vibe a bit better.

I considered making the hole path a bit easier to do, also to be able to do it with no sound... I'll have to think about it

Submitted(+1)

different sound for bumping against the wall would suffice, otherwise it's ace, no point making it easier! i memorized the way through the dark with the torch first and then replayed. the fight in dark was realy tough, some sounds there would help. and even with these tiny problems the game is winnable and super nice!