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Future Avoid's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound | #4 | 4.208 | 4.208 |
Unique | #4 | 4.583 | 4.583 |
Overall | #7 | 3.951 | 3.951 |
Fun | #9 | 3.958 | 3.958 |
Polished | #18 | 3.875 | 3.875 |
Controls | #22 | 3.375 | 3.375 |
Graphics | #25 | 3.708 | 3.708 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repo
https://github.com/jockus/future_avoid
Main programming language
Odin
Download URL for wasm cart file
https://github.com/jockus/future_avoid/blob/main/build/cart.wasm
Publish on wasm4.org
Include on wasm4.org
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Comments
Very fun and polished!
Brilliant.
Really original concept! Great polished design, feels very fun and complete.
it has amazing replayability! my hand hurts (played with a pointing stick) and only 624pts... but i'll be back! great tune and smooth looks&controls <3
fun
fun game
Superfun!
Definitely a unique concept! I liked how you used the orange color consistently to represent danger. After about 20-30 plays I started to feel like I got the hang of it and could often get close to 1000 points.
One thing that kept tripping me up is that I would immediately slam into an orange triangle that was positioned at the far left edge of the new screen, before I had time to catch the ball. So for me it felt a little bit of a gamble each time I would switch screens, which made the game feel more luck based and less skill based.
The trick is that the unfilled triangles are the triangles that get filled in next screen!
god damn thats genius