damnn boy... this by far has the best concept i've seen... even if somethings don't really work right now, i feel like IK was setup on someone with much longer arms than I, so I couldn't extend my arms fully. Also I can see the hair of the character kind of glitching in the main camera wich is distracting. In the end I was not able to go through even the first door. but I was impressed anyway, awesome idea and love the ambience.
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Monue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept - How interesting or unique the game is. | #7 | 4.041 | 4.667 |
Enjoyment - How much you enjoyed playing this game. | #14 | 3.464 | 4.000 |
Overall | #19 | 3.212 | 3.708 |
Presentation - How well executed the game is. | #22 | 2.742 | 3.167 |
Use of Theme - How well the game incorporated the given theme. | #33 | 2.598 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What external assets did you use in this jam?
-Music by @mavoproject (friend)
-Low Poly Dark Elf, CC Attribution, Author: alicewithalex
-QuickOutline, Unity Store Standard Agreement, Author: Chris Nolet (c) 2018
-Untiy engine, various built-in plugins/XR interaction toolkit
What was your favorite part of this jam?
Creating the atmosphere. There were multiple times that I was really frustrated with the code or the physics, but when I was just working on building scenery and tweaking lights/fog/particles I was having a really good time!
What was the hardest part of this jam for you?
IK Bodies. I joined this jam because I wanted to learn more about them and, while I did learn a lot, I still feel like I've got a lot left to work on!
What resources/tutorials do you wish you had when making this game?
I actually think there was a pretty good selection of tutorials on the things I wanted to do. That being said I do wish that there was a longer-form video about the ins and outs of the Action-Based XR Input system, as there are still seemingly basic things that I can't do with it and wasn't able to figure out on my own (such as reading a button as held down and incrementing a value based on the time it was held down for).
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