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koshasalt

11
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5
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A member registered Mar 14, 2021 · View creator page →

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And it was a very nice dream, baked with care. Music set the perfect mood. Keep making games my friend :)

I, like others, was not able to finish the game. However, that didn't stop me from having a fun time with this! I loved grappling around, gazing at the skybox, and generally enjoying the atmosphere. Nice entry and I'd love to see what you make next. Keep it weird friend!

Thank you, this is excellent feedback! 

My limbs are a bit gangly so that might explain the IK problem, now I'm going to go and look into scaling that better to different players. I also plan on fixing the camera/hair/ik problem today or soon. I think that based on the reception I have gotten so far I will certainly be spending some more time on this project and I will keep its page updated as I fix content.

Thanks again for the help and praise, cheers!

I'm really happy to hear you liked it as well :) And thanks for the tip about the camera, that's definitely something I want to fix early on in my runnings-with-it.  Cheers!

Oh no! Thanks for letting me know about this, I haven't tested it on Index or Vive yet. I'll see what I can do about that and I'll let you know when I fix it. Cheers friend!

I loved the atmosphere you made here! The cage-dome stage and colors (or single color rather) made for an eerie and cool little experience. Good work on it!

Also "friendly fire" make me actually chuckle :)

I know this isn't finished, but there are some really clever puzzles in here! "Tea time" was a cool hint and the interactions with the phone made me chuckle. I think this is a good entry and you should be proud of it! :)

I thought the environment design in the second labyrinth sequence was spot on, felt eerie with a style that matched the game's title. Additionally, I thought the some of the solutions, particularly the very first and very last, were quite neat! I do think the game would have benefitted from some music (I'm glad there were footstep sounds) and that some of the mechanics could use some work (I ran into a lot of trouble with the dumpster, loved the idea just took a long time to get it to work properly).  A good entry congrats! :)

That's high praise, I'm really glad you liked it! I think it started out a little more escape-roomy, but then this idea hit me like a lightning bolt and I ran with it. :)

This is a very polished entry.  Seriously I don't know how you got this looking so good so fast but consider me blown away! 

The atmosphere is well designed and the gameplay is brief but compelling. It's creepy and cramped and I applaud you for your use of the small play space and seated gameplay! Being locked to your chair is a wonderfully clever use of the medium and I found the time pressure of the rising water to be a perfect complement to the experience. Additionally, it's metaphorically quite sound: you sit in your chair and trap yourself in the headset (in my case locking myself to the desk that I've been locked in to for the past 72 house game jamming) then you escape the well and "escape" the headset.

This game is a solid idea executed beautifully. I'm glad I got to play it and I'm excited to see what ya'll go on to make next!

This project is fire, good job on this my dude and good luck on your other projects!