This got some cool lore to it and it's tightly coupled with the actual gameplay! The adaptable difficulty is very nicely implemented without making the game TOO easy. I didn't quite figure out the last pipe puzzle, but that also put me on to the fact that it actually SKIPS if you fail too much. A clever mechanic especially for gamejams (i've soon played around 50 entries so it does speed up my testing a little hehe). The sprite also evolving over time is a nice touch, too. Short, but fun and creative. Great work, and good luck with the jam.
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Gene Race's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #15 | 3.378 | 3.700 |
Graphics & Animation | #17 | 3.925 | 4.300 |
Music & Sound | #25 | 3.286 | 3.600 |
Overall | #29 | 3.302 | 3.617 |
Fun & Design | #38 | 3.286 | 3.600 |
X Factor | #55 | 2.830 | 3.100 |
Focus & Theme | #57 | 3.104 | 3.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
How did your team implement the focus (and optionally, the theme)?
The game incorporates the "Racing" theme through its storyline, which revolves around a desperate global race among the remaining nations to develop the ultimate human gene, ensuring humanity's survival in an apocalyptic world. This theme is further emphasized by the time limit, creating a race against the clock. Meanwhile, the "Escape" theme is integrated into the gameplay's platformer mechanics, where players must escape each room to advance to the next stage.
Team Size
Will you continue work on the game after the jam?
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