Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Kevin

141
Posts
15
Followers
1
Following
A member registered Nov 22, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing!

I really like how those in particular panned out! Hopefully I won't lose my motivation to comtinue this, because I really wanna develop it further :p

Thanks for playing! 

I plan to continue working on it, and making things more clear is high up on my list!

Thanks for playing! 

Yeah there are some definite improvements to make, but I plan to continue working on it!

Great game! Love the artstyle/animation! Quite difficult as well..!

One thing I'd like to see as a QoL is a wait a turn and an undo-button. Makes it easier to test stuff. 

Well done!

Thanks for playing! Yea, the balance is all out of whack. It's high on my list to figure out some sort of metric to balance against.

Good shout on the 'funky' powers, they can be pretty hard to understand.

Funny little game, very satisfying! Took a couple of tries, but I got the 500 in the end! There was one try where I ended on -1, because the last die nudged another :p

Nice game! Loved the feel and the gravity. I did miss checkpoints, though. Dying felt a bit punishing. Other than that, nice job!

Lovely little game! Took a couple of tries to learn the safe spots, but I got there in the end. I love the artstyle, especially the duck animation and the pencil, they looked great! If I had to give one improvement (other than more levels) was that the hitbox felt unfair at times, but maybe that's what you were going for :p

Overall, good job!

I like the idea, I just couldn't get my head round it. I already have difficulty with normal rubick's cubes, let alone this one :p

What could maybe help if you could actually rotate the cube in 3d with the mouse, instead of WASD. I think that could help with spatial understanding. (at least for me)

Still, good job!

Cool little game! I really liked how busy the town felt. I didn't like that I started to feel the road rage :P

Well done!

Really great game! I love these kind of programming games, and I love the mechanics!

There was one thing where, when gravity pulls a connected block down at the same time as you're pulling the top block to the right, the bottom block goes on a diagonal instead of straight down. I don't know if that's intended, but it felt a bit unintuitive.

Other than that, great game! Well done!

Thanks for playing!

Yeah the balancing isn't the best, mostly due to it being a jam game. I'm planning to continue developing it, and balance is one of the things I want to improve the most.

As for the visuals, I agree that they feel a bit bland. That's my main weakness when it comes to games. But, I have already got some ideas to improve the look and feel of the game!

Really nice game. I like the artstyle, although the cellshading could be a bit toned down, I think. I also agree with the others that the level is quite difficult, and it could do with some easier levels.

Overall, really good job!

Great game! I could see this as a full-fledged release! 

At first, I thought that the best idea was to just throw out all cards each turn, but that's only really for attacks. Once I got that you can time your heals/shields, it got a lot deeper! 

Really nicely done!

Great game! Quite hard as well, I had a tough time getting used to the controls :p

A minor improvement could be some audio feedback on the minigame, when you press space. Sometimes, I didn't know if I got it or were off by a bit.

Very cute! You could loop the games, and make them a bit harder/faster each time, then you got a real fun game!

Great game! Really addictive! One thing that could help is a minimap, and maybe a arrow to where the package needs to be delivered to (at the pick-up point). Overall, really good job!

Fun game, really liked the feel of the platforming. However, the time element seemed counter-intuitive. The best strategy was to wait at the end of a level to get the timer as low/high as you can, to keep as much time as you can into the next room. Feels backwards. Otherwise, nice game!

Cute little game. Music was a bit loud, but I like U.N. Owen, so it was fine :p

I couldn't see my bullets however, did get to Wave 5 :p

I like the idea, I just couldn't get the grill to work. I think I found a bug thought, by right-clicking on the stick during the grill section

Really great game! Could definitely see this as a full-fledged release!

Cute game, I really like the atmosphere!

Cool game! Really like the count-art. Also like that it's randomly generated, although some jumps were more difficult than others. 

Cute little game! The shop prices could do with a bit more balancing. One other improvement could be different dice colors to be able to distinguish between the bought dice.

If there could be some other powers/dice it'd be a pretty great small game, good job!

Cute little game! Love the concept and art! I can totally see this being a bigger game, with upgrades, different zombies/counts, etc. 

One thing I did miss was a sword-woosh sound, but overall, good job!

Thanks for playing! Yeah, ran out of time, so there's almost no balancing to speak off. I'm planning to continue it  though!

Thanks for playing!

Yea, I'd liked to have added a bit more of a challenge, but couldn't do it in the timeframe.

Thanks for playing!

Thanks for playing!

Thanks for playing! And yea, if only real life cleaning would be like this, my house would look a lot better :p

Thanks! Yeah, narrative isn't my strong suit, and I ran out of time to create an actual character.. :/

Really cool mechanic! I can think of all kinds of puzzles with it, good job!

Cute game! The only thing is that the movement felt a bit clunky, as when you move the camera, the movement direction doesn't switch, took some getting used to :p

Other than that, very chill game!

Cute game, although I had to read the itch.io page a couple of time before I understood the buttons :p

Took a bit of getting used to the controls, but got it in the end! Cute game, loved the art!

Thanks for playing! 

Fair, should've tried that :p

Very nice! Loved the art!

Really great! I like the fact that you can test-run the level before you actually do it. One thing that'd make it better would be a quick-reset button to go back to the start. Other than that, great little game!

Really cute game! Loved the idea!