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Kevin

115
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A member registered Nov 22, 2021 · View creator page →

Creator of

Recent community posts

Thanks for playing!

Yea, I'd liked to have added a bit more of a challenge, but couldn't do it in the timeframe.

Thanks for playing!

Thanks for playing!

Thanks for playing! And yea, if only real life cleaning would be like this, my house would look a lot better :p

Thanks! Yeah, narrative isn't my strong suit, and I ran out of time to create an actual character.. :/

Really cool mechanic! I can think of all kinds of puzzles with it, good job!

Cute game! The only thing is that the movement felt a bit clunky, as when you move the camera, the movement direction doesn't switch, took some getting used to :p

Other than that, very chill game!

Cute game, although I had to read the itch.io page a couple of time before I understood the buttons :p

Took a bit of getting used to the controls, but got it in the end! Cute game, loved the art!

Thanks for playing! 

Fair, should've tried that :p

Very nice! Loved the art!

Really great! I like the fact that you can test-run the level before you actually do it. One thing that'd make it better would be a quick-reset button to go back to the start. Other than that, great little game!

Really cute game! Loved the idea!

Cool idea! One thing that was less clear was that the laser runs out. Especially since when you're zoomed in, the laser gauge isn't visible. 

Thanks for playing! And yeah, my house look a lot better :p

Thanks for playing! Ye, last minute problems stopped me from finishing that :s

Thanks for playing!

Thanks for playing!

Thanks for playing!

Thanks for playing!

Great game! Love the idea :p

There were a couple of times I thought I dashed into a button and it didn't press it, but other than that, great job!

Cute game! One improvement would that you highlight the currently targeted hook point, which would make it easier to plan your approach. You might also want to add a maximum hook length, as I think I skipped some obstacles by using a hookpoint from further in the level.

Other than that, nice game!

Nice little game! My highscore was 856. My one complaint is that I hate the sound the poison makes when you die :p

This 'ere be a lovely game!

One thing you could improve is when clicking outside of the dots, it follows the currently selected path. A minimap might also be nice, but that could also alter the gameplay too much. 

Nice job!

Nice little game! Like the shader, although it could be a bit less intense, some words were hard to decipher.

I really like the idea of repeating the same level over and over with little changes each time, but it felt a bit unfair without any visual cues to differentiate the blocks

Thanks for playing! Level design is my biggest weak spot when creating games, but I'm slowly getting better

Thanks for playing!

Thanks for playing! Ye, the level switching was added at the last moment (Escape + Click 'Next Level'), had some time problems >.>

Thanks for playing!

Thanks for playing! Good idea, that'll help!

Thanks for playing, swing by again :P

Thanks for playing! It was quite the rush job at the end, so the level switching is a bjt cumbersome.. You can press Escape to bring up the menu from which you can go to the next level. 

Thanks for playing!

Nice game! The graphics look really good, great use of only 4 colours!

The sounds were also nice, although the footstep sounds were a bit too loud.

One thing I didn't like was that power-ups override each other. I found myself actively dodging them when I had the shoot power-up, as the other felt inferior.

Other than that, good job!

Nice game! At first it was a bit hard to figure out what each button did, and I still don't know if holding RMB actually did anything :P

Another improvement you could make is auto-resetting the level after death, especially with those moving platforms, as you need to reset the level anyway to catch the cycle, so why not do it automatically?

Other than that, I really liked it, good job!

Thanks for playing!

Thanks for playing! 

The AI is quite barebones, without intelligence to speak of :p

It uses colliders which tell them which buttons to press when they cross into them

Thanks for playing!

Thanks for playing!