Nice game with a visual identity.
The mouse movement feels good.
The levels are readable, not too difficult.
I try to understand how to choose the right path, but it's random, so it feels unfair.
The alternatives paths is a good idea, but accessing them feels a bit random, it must be accessed because your skilled/smart/taking some risk.
Some drop shadow could help see where we are on the lane, of some sort of snapping could help too.
Overall that was fun to play.
Play game
Draxoladle's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics & Animation | #21 | 3.750 | 3.750 |
| Focus & Theme | #31 | 3.438 | 3.438 |
| Overall | #34 | 3.240 | 3.240 |
| Technical | #41 | 3.000 | 3.000 |
| X Factor | #41 | 3.062 | 3.062 |
| Music & Sound | #42 | 3.000 | 3.000 |
| Fun & Design | #47 | 3.188 | 3.188 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
You must RACE against other draxolotls to get to the Draxoladle before the other draxolotls get to it so you can use it to wish for an ESCAPE from the spoopy magic chasing you around the prismatic pillar caves!
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Which diversifiers did you use, if any? (optional)
4 Color Palette
Animal Characters
Mouse Only


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