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Checkpoint Chaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #37 | 3.571 | 3.571 |
Graphics/Animation | #82 | 2.857 | 2.857 |
Overall | #99 | 2.524 | 2.524 |
Technical Implementation | #100 | 2.429 | 2.429 |
X Factor (overall enjoyment) | #104 | 2.571 | 2.571 |
Fun/Design | #108 | 2.429 | 2.429 |
Music/Sound | #137 | 1.286 | 1.286 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
Shapely
What tools did your team use to construct the game? (optional)
Unity
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Comments
It's very difficult but it is a good concept. To make it easier you might slow down the conveyor belts and slowly make them go faster to slowly add some difficulty.
I wish it told you what you did wrong instead of saying "either" - cool game nonetheless.
It's a little bit difficult. Other than being difficult, it is a good concept!
Interesting concept. On my (old) Linux machine it scaled a bit weirdly so I couldn't read the text on the menu screen or end screen. But I figured it out :)