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A jam submission

Checkpoint ChaosView game page

Submitted by rockraft — 21 hours, 56 minutes before the deadline
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Checkpoint Chaos's itch.io page

Results

CriteriaRankScore*Raw Score
Theme/Limitation#373.5713.571
Graphics/Animation#822.8572.857
Overall#992.5242.524
Technical Implementation#1002.4292.429
X Factor (overall enjoyment)#1042.5712.571
Fun/Design#1082.4292.429
Music/Sound#1371.2861.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Did you credit all assets in-game (including your own) as required by the rules?

Not in-game but on the game page

Team Size

Solo (1)

Will you continue work on the game after the jam?

No - only made for the jam

Which diversifiers did you use, if any? (optional)

Shapely

What tools did your team use to construct the game? (optional)
Unity

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Comments

Submitted

It's very difficult but it is a good concept. To make it easier you might slow down the conveyor belts and slowly make them go faster to slowly add  some difficulty.

Submitted

I wish it told you what you did wrong instead of saying "either" -  cool game nonetheless.

Submitted

It's a little bit difficult. Other than being difficult, it is a good concept!

Submitted

Interesting concept. On my (old) Linux machine it scaled a bit weirdly so I couldn't read the text on the menu screen or end screen. But I figured it out  :)