The artstyle is pretty cool and the puzzles are impressive you did an excellent job on this game a well deserved solid rating from me thank you for this amazing submission
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Through The Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #29 | 3.667 | 3.667 |
Technical Implementation | #39 | 3.433 | 3.433 |
Fun/Design | #47 | 3.467 | 3.467 |
Overall | #48 | 3.360 | 3.360 |
Music/Sound | #64 | 3.100 | 3.100 |
Graphics/Animation | #82 | 3.133 | 3.133 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
At the beginning of every level, you have a certain number of points that can be used to upgrade multiple things, such as jump height, time, and the number of crates you can break.
Team Size
Completeness
What tools did your team use to construct the game?
Unity, Aseprite, and FL Studio
Which art and audio did you / your team NOT create?
The font (https://www.dafont.com/gunplay.font)
the "thump" sound effect (https://freesound.org/people/bareform/sounds/218717/)
the crate breaking sound effect (https://freesound.org/people/kevinkace/sounds/66777/)
the "error" sound effect (https://freesound.org/people/lluiset7/sounds/141334/)
the fire sound that plays on death (https://freesound.org/people/florianreichelt/sounds/563765/)
Which art & audio did you / your team create BEFORE the jam started?
The sound effect that plays when you click a button
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