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A jam submission

Paper RailView game page

Submitted by Ghostmind309 — 4 hours, 30 minutes before the deadline
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Paper Rail's itch.io page

Results

CriteriaRankScore*Raw Score
Fun/Design#3331.7392.750
Music/Sound#3341.4232.250
Graphics/Animation#3441.7392.750
Overall#3571.5812.500
Theme/Limitation#3581.5812.500
Technical Implementation#3621.4232.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
The final level is a boss fight and you're always at risk of falling off the edge.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Unity and Blender

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Comments

Submitted(+1)

Pretty cool. Only thing I'd have to say is that given how fast the ghosts are, having them be an instant kill is a little annoying, especially if you don't notice them right away. Maybe consider lowering the damage or slowin' 'em down a tad? Everything else is looking pretty good so far. It's a pretty cool mechanic to be switching what is and isn't active and doing platform or speed challenges based around that

Submitted

GG!!!!!!!!

Submitted(+1)

This idea is actually pretty good! It does need a lot of polish and is quite a bit to the sweetspot but this could be great.

Controling the camera via mouse or making the phasing with a timer rather than button could be said improvements.

Otherwise good job

Developer

Thank you for the feedback! I'm still working on the game and the suggestions really help.