Pretty cool. Only thing I'd have to say is that given how fast the ghosts are, having them be an instant kill is a little annoying, especially if you don't notice them right away. Maybe consider lowering the damage or slowin' 'em down a tad? Everything else is looking pretty good so far. It's a pretty cool mechanic to be switching what is and isn't active and doing platform or speed challenges based around that
Play game
Paper Rail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun/Design | #333 | 1.739 | 2.750 |
Music/Sound | #334 | 1.423 | 2.250 |
Graphics/Animation | #344 | 1.739 | 2.750 |
Overall | #357 | 1.581 | 2.500 |
Theme/Limitation | #358 | 1.581 | 2.500 |
Technical Implementation | #362 | 1.423 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The final level is a boss fight and you're always at risk of falling off the edge.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity and Blender
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