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Kitchen Killer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #202 | 2.582 | 3.333 |
Graphics/Animation | #272 | 2.324 | 3.000 |
Overall | #281 | 2.169 | 2.800 |
Technical Implementation | #282 | 2.066 | 2.667 |
Theme/Limitation | #287 | 2.195 | 2.833 |
Fun/Design | #350 | 1.678 | 2.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Boss to fight at the end of the level and keeping yourself on the edge of death gives you bonus damage
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
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Comments
I killed Toasty! I got a kick out of running around on a countertop and fighting both cute and scary kitchen items. Wish I could hug the toaster instead of obliterate it. I fell into a glass from on top of a ledge and had a good laugh after figuring out where I was, haha. Wish the gameplay had some more depth or unique aspects to it besides just shooting and kiting enemies.
lol the toasters are so cute i didn't want to kill them
but cool concept, i like the world you built of the kitchen
my main issue was when i died i couldn't restart the game, i had to close the game then open it again.
nice job still!
I completely overlooked being able to restart the game haha, hopefully next time I'll plan things out a bit better.
Nice game. Some feedbacks:
Yeah the enemies were a bit wonky, this was my first 3d game and modeling the enemies was quite a bit more difficult than I thought it would be. There are some sound effects for hitting something but because I'm new to unity's 3d audio stuff it's super quite at any distance you would want to be. Had essentially 0 play testing before so difficulty really suffered. Thank you for your feedback!
Nice game! I like the mechanic that you get stronger if you are near death, good use of the theme. I think it could even be a bit more, so you can more easily feel that you get stronger without just watching the numbers.
You can get overwhelmed really quickly, I couldn't manage to get to the boss...
All in all, well done!
Yeah the difficulty was not balanced at all. Wish I could've found the time to tweak everything. Thank you for your feedback!