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UnSane's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #307 | 1.897 | 3.000 |
Fun/Design | #333 | 1.739 | 2.750 |
Music/Sound | #334 | 1.423 | 2.250 |
Overall | #357 | 1.581 | 2.500 |
Graphics/Animation | #369 | 1.423 | 2.250 |
Theme/Limitation | #375 | 1.423 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
This game uses the theme 'on the edge' in the sense that the player is always "on the edge of sanity." Hasty action will lead the player to go insane and lose the game when they defeat one enemy too many. This game uses the theme boss as once the player reaches the final stage, they are tasked with defeating the final boss, themselves.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity, C#
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Comments
it was fun, the different upgades were cool. hard to tell when i was taking damage and when doing damage. a sound effect could definitely help with that.
This was an interesting submission, I enjoyed it. I feel like you put coding the mechanics as a priority, which is great, but in the future, be sure to add sounds and visual feedback in the necessary places.
You got really good mileage out of cubes with the different enemy behaviors, that was a part that I enjoyed. Good job!
Good job! I think having some hit feedback would've been great! It was hard to tell when I hit an enemy or when they hit me. With some tweaks, I think this can be a real solid action game!