it was fun, the different upgades were cool. hard to tell when i was taking damage and when doing damage. a sound effect could definitely help with that.
Play game
UnSane's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #307 | 1.897 | 3.000 |
Fun/Design | #333 | 1.739 | 2.750 |
Music/Sound | #334 | 1.423 | 2.250 |
Overall | #357 | 1.581 | 2.500 |
Graphics/Animation | #369 | 1.423 | 2.250 |
Theme/Limitation | #375 | 1.423 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
This game uses the theme 'on the edge' in the sense that the player is always "on the edge of sanity." Hasty action will lead the player to go insane and lose the game when they defeat one enemy too many. This game uses the theme boss as once the player reaches the final stage, they are tasked with defeating the final boss, themselves.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity, C#
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