A few things of note: I think having a button to switch between looking at the screen and peeking out the window would be better instead of just the mouse. Having the mouse be confined to the space of the screen would allow for a little more control as if you shoot a little to far to one side, it's hard to gauge how much I have to move back to regain control of it. Also, the light flashing to signify you're being hacked isn't all that intuitive. I mean, it makes sense since the boss also has a light, but still. I thought it was just some atmosphere and then I was hacked. Other than that though, I like the art style, it's got a good atmosphere to it, and the game is super simple to pick up and try again
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Hostile Redundancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #259 | 2.263 | 3.200 |
Theme/Limitation | #273 | 2.263 | 3.200 |
Overall | #285 | 2.150 | 3.040 |
Fun/Design | #286 | 2.121 | 3.000 |
Technical Implementation | #291 | 1.980 | 2.800 |
Graphics/Animation | #295 | 2.121 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Main Enemy is a boss of a company, Horror themed so you (and the player as he is sitting down) are on the EDGE of their seat.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
Audacity
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