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Hostile Redundancy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #259 | 2.263 | 3.200 |
Theme/Limitation | #273 | 2.263 | 3.200 |
Overall | #285 | 2.150 | 3.040 |
Fun/Design | #286 | 2.121 | 3.000 |
Technical Implementation | #291 | 1.980 | 2.800 |
Graphics/Animation | #295 | 2.121 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Main Enemy is a boss of a company, Horror themed so you (and the player as he is sitting down) are on the EDGE of their seat.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity
Which diversifiers did you use, if any?
Audacity
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Comments
A few things of note: I think having a button to switch between looking at the screen and peeking out the window would be better instead of just the mouse. Having the mouse be confined to the space of the screen would allow for a little more control as if you shoot a little to far to one side, it's hard to gauge how much I have to move back to regain control of it. Also, the light flashing to signify you're being hacked isn't all that intuitive. I mean, it makes sense since the boss also has a light, but still. I thought it was just some atmosphere and then I was hacked. Other than that though, I like the art style, it's got a good atmosphere to it, and the game is super simple to pick up and try again
Oh my god. I actually almost pissed myself the first time the boss caught me. I actually couldn't finish the game I was so scared. My third run in I saw the orange light and went to close the file stealer but I whiffed the x button and literally felt my heart leap into my throat as I panicked and missed it again and got caught. Honestly for something so simple it really, really got me. Good stuff.
So I see, we had the same idea...
Although I must say I like your entry a little bit more because it's original, rether than just a straight copy...
This game could have needed some menus though. And a little bit more polish could have also improved. The cursor is way to fast and it is hard to understand what exactly is happening. So basically my rntire playthgough was trial and error until I finally managed to find out what is happening.
This isn't necessarily a bad thing but it can get annoying. I do really like the graphics tho. Especially for a game made in one week this is really good!
EDIT: Why does it have two differetn titles btw?