It is a large but clear project for the subject, it would have been improved a lot if you controlled 1 and the rest you only reposition them but they move by themselves when they attack
Play game
Raid Boss's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #260 | 2.195 | 2.833 |
Theme/Limitation | #261 | 2.324 | 3.000 |
Fun/Design | #326 | 1.807 | 2.333 |
Overall | #327 | 1.833 | 2.367 |
Graphics/Animation | #333 | 1.807 | 2.333 |
Music/Sound | #380 | 1.033 | 1.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Contains a literal raid Boss; the theme might me far fetched, but in the game, you are "on the edge" of touching/dying in lava.
Team Size
Pair (2)
What main engine/tool/language did you use to construct the game?
Unity Engine
Which diversifiers did you use, if any?
None
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