wow impressive
it was fun and satesfying
but it was too long tho I couldn't finish it :(
but it was a complate game and that's importanat
Criteria | Rank | Score* | Raw Score |
Fun/Design | #8 | 4.333 | 4.333 |
Technical Implementation | #9 | 4.143 | 4.143 |
Overall | #42 | 3.762 | 3.762 |
Music/Sound | #111 | 3.286 | 3.286 |
Graphics/Animation | #117 | 3.524 | 3.524 |
Theme/Limitation | #125 | 3.524 | 3.524 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
We did a classic RPG, so there are loot pick-ups and gold. The Forward and Back is a main room you start at. It has a checkpoint that allows you to teleport back to buy, sell, and upgrade..
What was your team size?
You and one other jammer
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Feature secret items rooms or features in the game
If you did any of the optional challenges, explain how they were used:
Their are extra rooms that give you more treasure.
wow impressive
it was fun and satesfying
but it was too long tho I couldn't finish it :(
but it was a complate game and that's importanat
That's an interesting note!
We ended up realizing there was too much content in our scope and somehow still ended up putting a lot of content in the end. But balancing is a big part of our feedback.
I wonder what a good balance would be so it wouldn't be too long. I really liked how your game had multiple waves for a single room. Maybe something like that?
This game was pretty fun. I really enjoyed the archer AI. It's cool how it is able to outsmart the common tactic of just circle strafing. Nice job!
Fun game, alas as I’m finding out more and more playing indie games, I am not as skilled a gamer as I thought, so I didn’t make it too far on this one. But I feel the design intention of dying each time, buying items, getting a bit further next time worked well, although perhaps it’s my lack of skill talking when I feel it could do with a touch more balancing.
That said though, was fun to play, and would be interested in seeing what this game could become with some more work.
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