Boy, 80 MB sure is quite whopping for a short game like this.
Sound would help a lot, plus an indicator whether the enemy is hurt. On the first few shots you think you did't actually hurt it.
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #357 | 2.121 | 3.000 |
Technical Implementation | #375 | 1.768 | 2.500 |
Fun/Design | #376 | 1.945 | 2.750 |
Graphics/Animation | #393 | 1.768 | 2.500 |
Overall | #414 | 1.662 | 2.350 |
Music/Sound | #452 | 0.707 | 1.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
You COLLECT keys to win and your projectiles go THERE AND BACK(bounce)
What was your team size?
You worked alone
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
its a good one but i just need a way to know if the enemy took damage or not (like flashing)!
i hope you play, rate my game and have some fun!
I'm not very good at dodging projectiles so it was a little difficult for me. The golems took a few too many arrows to kill in my opinion, but other than that a really good idea!
There is no music or sound, just the game itself. I don't know how many lives does the enemy have, so I just spammed the arrows at them and hoping I could catch the arrows at the same time. And the one thing I was wondering is the player a rock against golems(?)
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