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A jam submission

Going NuclearView game page

The game about a rocketing speed demon
Submitted by Mr. Kitkat (@Mr__KitKat) — 2 minutes, 21 seconds before the deadline

Play game

Going Nuclear's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#1903.0054.250
Music/Sound#2232.6523.750
Technical Implementation#2412.6523.750
Overall#2572.6163.700
Theme/Limitation#3092.4753.500
Fun/Design#3212.2983.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
You have to reach the final collectible and then make it back

What was your team size?

3-4

You and 2-3 other jammers

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

If your game includes any of the optional challenges, select them below:

Theme Party

Use a theme and/or limitation from one of the past 8 Bits to Infinity jams in addition to the main theme

If you did any of the optional challenges, explain how they were used:
We ran out of time baby

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Comments

Submitted (1 edit) (+1)

Surprised this doesn't have more ratings. Fun game with cool visuals and good use of the theme.. Once I got to the second level however it was really hard.. While I was moving at an insane speed I had to time it right else I would get hit by the enemies. Having a visual countdown or something when you are about to launch would be really helpful. Because timing made the game really hard.. Also the difficulty curve spiked for no reason. In the first level when I ran into an enemy I just bounced off.. But now in the second level I have to go at higher speeds and the enemies actually make you restart.

Regardless, the animations were nice and helped the game feel more real as well as the music. You did a good job! Good luck in the jam! :)

Developer(+1)

Thanks for commenting! Happy that you liked the game :) Our artist and sound designer did a great job!

The game became somewhat rushed, so I can totally understand your frustration. We'll make sure to playtest more next time. 

Thanks for playing!

Submitted (1 edit) (+1)

I really like the ridiculousness of this!

The main gripes I have with this game are
- The fast movement and high gravity (Just too hard for me, especially those small time windows to boost while you fall in the later levels feel almost frame-perfect)
- The punishing level design (In some levels you get killed after you boost because right after you collide with another floating enemy. Maybe give us some time of invincibility after the boost is over?)
- Why make us charge the boost? What difference gameplay-wise does it make, just waiting after collecting a star?

Don't think I didn't like this game, I very much enjoyed playing till I had to ragequit :D

Developer

Thank you for this comment! These are all really good points, and I will keep them in mind for the next one :)

Glad you liked the game! Ragequitting is like the expected outcome anyway haha, we didn't really balance it very well. Thanks for playing!

Submitted(+1)

game crashed partway through for me, but I love the insane speed you move at especially after getting the last star

Developer

Ahhh that's shame. Thanks for playing anyway!

Submitted(+1)

Really fun game with great music and visuals, good job!