Thank you for your feedback!
The controls are a bit challenging on purpose, I wanted to get a bumper car sort of feel. I'll work on fine-tuning them in the case of a future iteration.
Interesting point about the visibility of the car, I hadn't thought about it. Though I do agree there could be sound for going in reverse.
Thanks for playing!
Mr. Kitkat
Creator of
Recent community posts
When trying to run the game I always get the following error:
LowLevelFatalError [File:D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp] [Line: 1015]
Payload->Queue.D3DCommandQueue->GetClockCalibration(&LocalTiming->GPUTimestamp, &LocalTiming->CPUTimestamp) failed
at D:\build\++UE5\Sync\Engine\Source\Runtime\D3D12RHI\Private\D3D12Submission.cpp:907
with error E_FAIL
0x00007ff677810fac Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff67781a7a8 Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff6777e810b Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff6777ec6ac Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff6777f4e0f Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff675cf87b7 Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ff675cf8589 Wavestar-Win64-Shipping.exe!UnknownFunction []
0x00007ffc8a50259d KERNEL32.DLL!UnknownFunction []
Crash in runnable thread RHISubmissionThread
A shame, since the game looks cool. I ran it on a HP laptop with the operative system Windows 11
Listen, you shouldn't call your own game bad. It can be bad, and you can know it's bad, but everybodys first attempt is bad. People aren't gonna play a game that the developer itself calls awful a multitude of times, especially when it has no screenshots or images and requires a download. Gamedev is hard and everyone knows that, you shouldn't be so hard on yourself :)











