Hey, I just wanted to say that this art kit made my ludum dare weekend. Super cool stuff, thanks for sharing!
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Listen, you shouldn't call your own game bad. It can be bad, and you can know it's bad, but everybodys first attempt is bad. People aren't gonna play a game that the developer itself calls awful a multitude of times, especially when it has no screenshots or images and requires a download. Gamedev is hard and everyone knows that, you shouldn't be so hard on yourself :)
The game kind of didn't work. Instead of a rainbow it just created a black line, and the arrow showing where it would go was partially out of screen. But still, since it is your first Trijam, I'm impressed you got something up within just 4 hours. Keep going at it, you'll do better next time!
The speed-up part in sync with the music was great! It was a little disorienting to change your movespeed based on color though, and a high-score to chase after would have been cool too. Otherwise very happy with it!
This was a good one! Always nice to see a pico-8 game in game jams like these. It took me a little bit to understand the controls and mechanics and the game was a little too long for what it was, but otherwise very fun!
In theory this would make sense, but when starting the game you get no clue of what to do, or how to do it. The color matching wasn't exactly intuitive either, since I know little to nothing about color theory. But I did like the game over screen. :)
The game looks really cool, but the main character is invisible I'm pretty sure? So I can't really play it :(
Still, the visuals were fun and I can imagine the gameplay to have been the same :)
Cool game! All the colors were really fun to watch, even though it might have been a bit too much. I also found the second level to be the hardest level BY FAR, almost gave up to be honest haha. Still, very nice!
This game has some potential, like adding more and more colors to the world as you return the colors, but dying with my last color and then losing all my collected colors kind of killed the fun. Still, for being made in 4 hours it's pretty good.
Thank you for your input! I've patched it to include fullscreen support if you press f4, hopefully this fixes your problem. Just download the new file if you still want to give it a shot :)
I haven't used gamepads that much previously, so feedback like this is greatly appreciated. :D
Thanks for commenting! Happy that you liked the game :) Our artist and sound designer did a great job!
The game became somewhat rushed, so I can totally understand your frustration. We'll make sure to playtest more next time.
Thanks for playing!
Thank you for this comment! These are all really good points, and I will keep them in mind for the next one :)
Glad you liked the game! Ragequitting is like the expected outcome anyway haha, we didn't really balance it very well. Thanks for playing!
Feedback: It's a bit unclear how the day and night cycle works, took me a little to understand. The coins are also unintuitive in how they work or how they relate to your end goal. Also, I couldn't get past the second level, which is a shame.
But the game looks really nice, and has cute sound effects. It has some problems, but I still like it. Good job!
This is easily the best game of this jam. It has everything: painting-like art, music, pixelart, clever design, multiple endings, and it all fits together so perfectly! Looks inspired by Axiom Verge, and that is absolutely a good thing. I literally cannot believe this game was made by one person, amazing job. You should continue working on this and release it on steam. I would get it for sure.