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A jam submission

HattieView game page

This game was made in 12 hours for VimJam.
Submitted by Neverknow247 — 2 hours, 38 minutes before the deadline
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CriteriaRankScore*Raw Score
Technical Implementation#3342.0552.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
You need to collect Pickles in order to win

What was your team size?


You and 2-3 other jammers

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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I only managed to pick up three pickles. But it was fun, and the art and music go well together, and also seem fit for the difficulty. A sound when dying could have been nice, but whenever I died, I could tell why it had happened, and it even gave me a moment to see which score I had before, which was nice.

There and back? I see, you have to collect the pickles back after they've gone missing.


thank you for the feedback. I was running out of time and I forget to get a death sound in so yes that will be something I add after the rating period. 

I also found that the pickles not registering is a bug so I am not too sure why it happens yet but thank you for bringing it to my attention.


Nice music and fun to play. The controls make it harder than it should be.


thank you for the feedback. Could you elaborate more on why you felt the controls were difficult?


One thing would be that during jumping the character wouldn't slow down without input (air resistance).


for 12 hours this game is quite fun. The controls are a bit rough but other than that is is quite fun to play through! Great Job!

 It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!


thanks for the feedback. I will definitely play your game. Could you explain why you didn't like the controls?


mostly because of the jump as it tends to go much further than expected especially when wall jumping. when you change direction on the ground the lack of stopping force also creates the feeling of walking on ice


Thank you! I will look balancing them more to give more precise control after the rating period.