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A jam submission

Soul SearchingView game page

Vim Jam 2020
Submitted by Shiggy95 — 3 hours, 1 minute before the deadline
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Soul Searching's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#883.4794.400
Fun/Design#1083.4794.400
Graphics/Animation#1463.3204.200
Overall#1633.1624.000
Music/Sound#1812.8463.600
Theme/Limitation#2762.6883.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
At the beginning the main boss steals your 'soul', you must reach the top of the tower in order to retrieve fragments of your soul and then battle your way back out again to your starting point - hopefully with your soul intact

What was your team size?

Solo

You worked alone

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

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Comments

Submitted

Fun game!  The art style reminds me a little of Hollow Knight.  Overall well done!  The art style was cute, the story was a good giggle, and I didn't feel like anything was too hard or too easy.  

My Suggestions:
- Add some light music or sound to your starting cut scene.
- Enemies shoot a little too fast, making it impossible to avoid.  However, I didn't feel in danger - because I always had plenty of health to take hits.  SO this wasn't that big of a deal.
- Maybe little less bloom effect on the gun ammo explosion.  It becomes a lot to look at when there's multiple on the screen. 
- You don't need to have the text box come up for every health pack

All in all - awesome job!  Congrats on completing a game you should be really proud of this :)

Developer

Thank you for the feedback!

Funnily enough when I was learning to draw my character, I was following a tutorial called "How  to Draw and Animate Hollow Knight Characters". Hopefully through time I will develop my own art style, but in the meantime, I'm happy with this  ha!

I think a lot of these issues could have been  avoided with some play testing, but thats a lesson learnt!

Again, thank you for playing!

Submitted(+1)

Yeah totally!  I mean it looks great.  I did the same thing but with Stardew Valley lolol so I get it.  I've been doodling since the jam submission to try and find my own style - but it's hard when you're learning.


Anyway best of luck :)

Submitted

the art work and animation is really impressive! my only critique is the enemies (including the boss) shoot way too fast it's almost impossible to avoid. Otherwise, this was awesome, good job!

Submitted

Quite impressive for your first attempt to make all of the art, sounds, music and code on your own. I enjoyed your game, but the boss fights are a bit dull. Best strategy I managed to figure out was to jump as often as I can and spam shoots. Dunno if there's a better way.

Developer(+1)

Thank you for your feedback!

Yeh thats pretty much the strategy - upgrade your weapon as high as you  can and just keep jumping and shooting. Wanted to  try something more elaborate for the boss, but didn't have the time unfortunately so stuck with my first iteration

Submitted(+1)

Great game.

It was too dark to see the next platform to jump to.

(also, the health pack message doesn't need to be every time you pick it up, only the first)

Developer(+1)

Thank you for your feedback. I thought the lighting would have been a problem, but ignored it as I knew where they were - naive error in judgement haha!

Thanks1

Submitted

Its a cool concept and the humor's fun; for your first game this is great. A little dark so I couldn't see things, and its pretty challenging.