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A jam submission

Back To YouView game page

PLAY WITH FULLSCREEN ENABLED
Submitted by zAngelOfDreamZz — 1 day, 6 hours before the deadline
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Back To You's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#2492.6883.400
Technical Implementation#3092.2142.800
Overall#3372.1822.760
Fun/Design#3432.2142.800
Music/Sound#3451.7392.200
Theme/Limitation#3692.0552.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
A guy that collects gifts for his girlfriend on his way back to her

What was your team size?

Solo

You worked alone

Which of the following content in your game is NOT 100% newly made for the jam?

Art/Animation

Music/Sound

Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

If your game includes any of the optional challenges, select them below:

Hidden Secrets

Feature secret items rooms or features in the game

If you did any of the optional challenges, explain how they were used:
An easter egg witch gives you a new skin

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Comments

Submitted (1 edit)

This game was a bit cofusing. I just went to the nearest pedal, collected the gifts, and somehow I won. I also didn't understand what was with the boys, because I've collided with them several times, but nothing happened.

The art is good though.

Submitted(+1)

A bit hard to pick up, but that aside it is quite fun and cute! Really Great Job!

 It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!

Submitted

I think in some places I was able to complete levels despite thinking I'd made  mistakes. Was I supposed to survive going through the flying boys when they were standing on the ground? And sometimes I wasn't sure if I was dying and respawning or if I was getting teleported because I managed to get to a place I should be going to. But it did however seem clear what I was supposed to do. Having instructions within the first level was nice.

The font was a little bit hard to read, but that just made me progress a bit slower when I had to spend time reading (and I think I respawned for taking too long to read something). You could have used some music, and some more sound effects (for walking and jumping... though I didn't make a jump sound effect for my own game, so I guess I shouldn't be too harsh against other games for lacking the same thing I didn't have time to make).

As for the theme: teleporting made it a bit hard to navigate and feel like I was going "there and back". And the collectibles increased the time limit? That's nice. This is the first game I rate, so I might adjust the score when I've seen what the other games are like on average.