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A jam submission

The Last OneView game page

Submitted by ladroid (@ladroider) — 2 days, 2 hours before the deadline
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The Last One's page


CriteriaRankScore*Raw Score
Technical Implementation#3512.0002.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game utilize the limitation and theme?
There are no restrictions in the game itself, but the site has tags by which the user can understand the topic.

What was your team size?


You worked alone

Which of the following content in your game is NOT 100% newly made for the jam?



Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)

We have credited all assets used in the game including our own name(s) or team name(s)

All original game code and original assets were made during the jam period

The game does not include NSFW or hateful content

The game works on the web or as a Windows 10 download

We have answered all submission questions honestly and completely

If your game includes any of the optional challenges, select them below:

Hidden Secrets

Feature secret items rooms or features in the game

If you did any of the optional challenges, explain how they were used:
The game itself uses automatic world generation or it is also called procedural generation using the Perlin noise algorithm. Moreover, two shaders were implemented. The first shader to create the fog and the second one to create the rain. Thus, the game becomes more interesting and epic.

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I enjoyed playing with it for a short while but there needs to be a goal or something to play towards to make me play for longer. I collected the things but I couldn't use them and didn't know what to do with them.

There are some bugs  that if you could fix would make the game much better. Also some improvement tips:

Sprite layering order has some problems. The player will often go under objects that he is not supposed to.

Player can't move in all diagonal directions.

Zombies spawn on top of the player or very close to the player.

Zombies can get stuck on invisible things. Maybe on the ground, I don't know but sometimes they get stuck.

Player can leave the play area and the camera doesn't follow. A simple invisible wall could do the trick.

Player turns too slow. And since you don't shoot where your mouse is but where the player is turned this makes aiming very hard.

Radio doesn't work.

Instead of leaving with a button if you could leave through the door that wouldn't be this weird.

Zombies spawn only in a corner of the map and the rest of the map is empty. Also zombies are no challange to dodge. Maybe make them faster.

If I could shoot with holding the mouse button down that would be better.

Anyways, keep improving! It doesn't need a lot to be a great gamejam game.


Thanks for the comment. Some bugs have already been fixed, there was not enough time to fix everything. Soon will appear a major update.


The proc gen is a neat addition, it's impressive to implement that in a jam. The inventory is also impressive. I have some feedback though.

  • The camera is too zoomed when you're in the house, and you move quite slow.
  • The anchor point of rotation on the character should be at the characters center of mass.
  • In the house the characters arms collider with the door ways, I don't think the player needs colliders on the arms.
  • For some reason a lot of the sound is balanced to the left side.

And of course there are a few things that the other comments mentioned like SFX for guns but it's forgivable because we only had 1 week.


Thanks for the comment. Some bugs are fixed, there will be a major update soon.


Great use of theme and restriction. Audio was very good as well, I only wish there was a shooting sound to make it complete! Why are some assets filtered though? Also, you can remove button focus (the blue outline) by going to Custom Style > Focus > NewStyleBoxEmpty.


Thanks for your comment. I’m thinking to fix some bugs and make a major update.

The great sounds were really immersed in the game! So much so, I couldn't hear any! The game play was rigorous, though not in the way that makes games fun. I collected so much chicken, but couldn't for the life of me figure out what it was for. Oh, and the radio worked just as well as the rest of the game; that is, not at all!

Looks really cool! Great atmosphere! Like it!


The collisions and movement were a little off, for example i couldn't move north-east or south-west at the same time at all, and i wish the turning was a little faster. I believe if you had a little more time and added sounds and maybe some juicy effects like screen shake, it'd be a totally different game. Other than that, good job!


The collisions and layering are a bit buggy. Other than that the game has a great atmosphere! the random generation is also impressive! Great work overall! 

 It would mean a lot if you could check out my Jam submission if you get the chance. Thanks!